Hello Folks,
Playing some battletech today, decided to do a supply raid mission. I'm attacking so can only take things with a walk of 6 or better or transported, and have 23 supply building to destroy.
Defender has 23 building to protect, but only gets 25% of their force to start, with another 25% on turn 5 and the rest turn 10.
I took a clan force with:
Piranha
Horned Owl
Vapor Eagle
Conjerer
Shadow Cat with battle armor riding
Facing an inner sphere firce with
Behemoth
Onto
Urban mech to start
Here's the set up, clans coming in from the corners, inner sphere forces patrolling diwn the road.
Charge in and start blowing up buildings. Onto got some good hits in on the eagle so feeling a bit dangerous. Really need to stay away from the slow tanks.
Next turn blowing up more building and putting good hits on the really big one which is worth 5. I think this turn someone git a really lucky hit and blew the turret off the behemoth tank.
Next go got the big building, plus some others. Been trying to pressure the urban mech but he is really hanging in there.
Turn 4, soon going to be reserves. Really need to kill some buildings and clean some forces out before reserves arrive. Piranha got behind the urban mech and shot him uo real giid with his 12 MGs, sadly took a gyro hit and lost a leg! So he is going to ve staying down.
The cavalry arrives, but they are slow movers. Cyclops and king crab 🦀 waddling up trying to get ac 20s in the game.
We played one more turn after this, but then we're running out of time. Sadly forgot the last picture. Anyway king crab got I think an ac 20 hit on piranha, so that's good night for him, and urban mech also went down. The 2 tanks are really beat up no turret, can't move, driver killed, sensors rocked, but still technically in it. A bit of other damage but nothing crazy.
In the end I easily got enough supplies destroyed fir the win. Not sure hiw fair of a scenario it is, but blasting building and mechs is fun si whatever right.
Trying Fallout tomorrow!
Thanks;
Mike