Duncan has already put some battle reports up on his blog so instead of repeating the same thing I am just going to through up some pictures of the battles and give some general thoughts on things. Here are some links to the relevant blogs with the reports:
SAGA:
http://intermittentre.blogspot.co.uk/2015/02/saga-saracens-vs-milites-christi.html
Fate of a Nation:
http://intermittentre.blogspot.co.uk/2015/03/fate-of-nation-final-round.html
SAGA:
So the main goal of the SAGA day was for me to try out my army that I am going to use at the tournament next weeked at Cold Wars, and also to test out the custom scenario that the guy running it has created. Basically you have 3 treasure tokens in the middle of the board and the players have to go get them and take them off the edge. However this is complicated by it being quite order intensive to move them as you generate allot of fatigue.
Initial Setup |
The Bishop and his Knights bring some pain to the Arabs in the Holy Land |
Not so many Knights left now! |
In the end I lost this first game, Duncan had 2 Treasure tokens for 4 points, and I had 1 and more kills for 3 points. The second we played was 'Clash of Warlords', I did a bit better there and managed a win so 1 for 1 so far hah.
So basically I am finding the Knights to be a fun and interesting army to use, am hoping to do better this time around then I did at Fall in with the Beothucks!
Fate of a Nation:
So the other big thing was the Arab Israeli game. I had a bit of a wurh to paint up some M113s (will post later), but managed to finish them and have 1 900 point force. I was quite looking forward to trying this out again with the new book so everything was re-balanced. The Jordanians in particular were given quite a boost.
Initial Set Up |
In the end the opposite happened and the Israelis were broken. It seems that the key yo success with the T55s Egyptian force is to keep them stationary, as long as they sit still they are a powerful and dangerous force, but as soon as they have to move, there chance to hit goes way down as they have both Hen and Chicks and Rate of Fire one. This means that they need a 6 to hit the Israelis in the open at short range, and can't hit at all if they are concealed or at long range. So the Israelis have to play a high stakes game of cat and mouse, ducking into and out of cover, and trying to mass on 1 platoon at a time.
Round 2 Start |
Carnage |
I think the only mistake they made when redoing the book was not also removing Hen and chicks from the Egyptians. They can make all the excuses they want about play balance, and using it to make them cheap so they get tons of tanks. But the fact is that this rule is not fun for either side (no fun if you can't move, no fun to fight a huge hoard of tanks), so this is a rule that makes the game less fun to play and therefore is bad.
I was quite happy with how things work between Jordan and Israel thou, I got 7 tanks with good armor, and some infantry, and they got 4 tanks with weak armor and 2 with good armor, and better training. So I think this is pretty balanced and some real games can happen. I really liked this period so I will eventually be expanding up my Jordanians to 1500 points, and may get some Israelis as well who knows. I still have to paint the infantry, and then have a second mechanized platoon to do so I could maybe try out that army as well.
I will post another painting report later this week when my painting Blitz is over.
Thanks;
Mike
You can make the URLs into hotlinks by using the link button in the editor.
ReplyDeleteI do agree that the Egyptians still don't work well. We should give it a try with some of the other Egyptian lists (though I don't think I will get around to painting any infantry until after Cangames)
Ah I just assumed they would be links automatically some how.
ReplyDeleteYea I don't imagine I will either, but with the digital PDF there are lots of different armies to try out now.
Also I have just discovered that the T55s have a stabilizer special rule that drops the +1 for moving with rate of fire 1, so they just get the +1 for moving. Well ok the stabilizer costs 15 per tanks but I think that option would make it more fun for everyone.
The stabilizers would make a difference (and to be honest the extra 15 points per tank just means a few less tanks to haul around -- the T-34/85s and SU-100s don't really add a lot to the fighting power of the unit)
ReplyDeleteNow I am wondering where the .co.uk came from in the address for my blog -- it works so I guess they must alias it across multiple domains.
I think they are worth thinking about in lower point games like we have been doing so far. If people move on to bigger tanks like Centurions and Pattons in larger games then they just become a vulnerability.
ReplyDeleteYes you can get to it with a bunch of different domains. I did that at work and we are put through a proxy server in London so that is why it got the .uk thing added. Didn't really even think about it.