So on Friday I went down to the Historical club to continue on with the Waterloo campaign. This time I would be borrowing a British army to face off against the hated french in hougoumont. I was given the British regular army division with a support of light cavalry to defend against the French onslaught. I was a bit lazy about putting this on up and since it's been a few days my accuracy may slip a bit but that's ok. The French had a Infantry army with an organic elite infantry support.
The terrain was based on the 'chateau' map in the lassale book, with a wood added by the French. My light cavalry is not deployed at the start as it's in reserve. My open took one look at my 6 infantry units and 4 cavalry units in reserve and decided he couldn't win the attack so decided to defend, as you can see allot of troops in line and in the woods. I figured fine be that way then the defender will attack!
I advanced across in attack columns biding my time until the cavalry would show up (you have to roll less then the turn number on 2 dice, but each player turn is a turn). Which they did on or around turn 5 I think. So the plan for me is to get some mixed charges with cavalary and infantry against single French infantry units, and some good 2 vs 1 charges. All I need to do is kill 4 or so units and they will be rolling army morale. The French don't have an objective for me to take as they are the attacker but that is the best I can do. (not my favorite feature of this game)
The set up continues for another turn or 2 while I bring up the mounted troops. The four french troops in front of the house are my target victims. My plan is to try flaking them a bit with around half my infantry, while the rest plays games with the French line. Fishing for lucky results I guess, and hoping not to loose more then 2 of them.
Here we are after a bit of action. I have 3 mounted units trying to break a French square, meanwhile 2 of my infantry are attack a French column while my last mounted unit gets them in his sights. On the other side I got a bit to in the face of the french line and they decided to charge, so one of my units has an elite French in his face but I am planning to just fall back as the odds are not good.
I never got what I really wanted out of the 3 mounted vs the square, but was able to break through with an infantry unit to help out, so after 2 rounds of 4 units against 1!! I was able to kill that guy. A couple of more units fell to a combined infantry and cavalry charge. So I have the French at 3 which is not bad, but I have also lost a few units to flank charges.
Bit blurry sorry, battle tires you out is my excuse |
Turns out it is pretty hard to win an attack as the defender, but I think I gave it a good go. I think I could have at least had them rolling morale if that one square hadn't given me such a huge amount of trouble. But a fun game none the less, I guess a draw is still ok for the allies as we keep the terrain, but I feel that in this campaign stacking up losses is more important the territories in the start, so you really want at least a minor victory so they loose half their attacking points.
Still I think Jeff's plan of defending with really small armies and playing fro draws has payed off nicely in the first turn, at least I assume that is the plan.
Thanks;
Mike
Looks good.
ReplyDeleteHow long did the game last before you ran out of time?
I'm not sure a couple of hours anyway, our game was the first to finish. I guess you need to move in columns for the first turn or 2 in order to have a good chance for an army to break before the end of day.
ReplyDelete