Hello All,
Yesterday evening we had our Club day, doing some Age of Magic Saga. I decided to try out another of the boards, so I went for an Uruk-Hai Horde army. Time to see what the white hand of sauron can do.
I had Lurtz as the Warlord with Saruman as a wizard, and Ugluk as a Champion. Troop wise a bunch of warriors, a troll berserkers, and a unit of bow. Facing off against the warriors of Troy with a big unit of hearthguard, Artemis as a mage, and some woodland creatures, using the great kingdoms.
Scenario wise we played the fully random battle as I find it the most fun and got:
Unknown lands - player 1 sets up 4 terrain
March column - played on the short edges
Under pressure - either player can end the game after 4 turns, else 6 turnd
Forced march - move slow for first 2 turns
Sacrifice - massacre points to win, with a penalty for killing a unit outside melee
Heres the set up, kind of far apart!
After a couple turns of marching its time for war. Not that we forgot about maneuvers turn 1, and mis understood what they meant by 2 turns of slow so had twice as much of that.
Anyway I advance up in long striking range, and put the troll in range of the warriors, hoping they would charge. But the creatures did and killed mr troll, but lost 3 if their own.
My turn I launched lots of charges, pushing back the spearmen, and archers. This left Artemis vulnerable so the Uruk-Kai were able to kill her. Sadly my berserkers charged the huge unit of hearthguard and killed just 1! They had a really good defensive ability.
Not looking great at this point, but it was a good counter push for me.
Most of the steam is gone now, and we ar both down saga dice so it becomes charge and counter charge. The hearth guard are really throwing their weight around.
I made some bad charges but whittle down the spearmen on the right. And the trojan elite finished my unit and took back their hill. I guess they are bad about the while Artemis thing.
My turn I killed a few levy and finished the spears.
Points wise it came up to a pretty solid win for Nick. I think the turning point was my berserkers failing to deny the trojan hearthguard, and I was never really able to get all those juicy points.
Also after consulting my rules lawyer I realized that Nick's army was 9 points not 8!
Edit: my bad I had thought there was 12 hearthguard for some reason. Counting can be hard it seems.
All in all a fun club day. I like the interesting variety if armies people bring out for this. Sadly I was to interested in murder to take shots. But Tod put a few on face book.
Thanks;
Mike
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