Sunday, 10 October 2021

Battle Tech -Clan Invasion

 Hello All,

Got another game if battletech in. This time instead of preparing random armies or using battle value, we went for more of a narrative set uo to try that out.

So the evil clans are invading the metropolis of Mike City, expecting it to be defended by 1-2 lances, and have to bid as low as they dare to achieve honorable victory.

They took a star of 2 lights, an ultra light, and 2 points of battle armor. I had 4 innersphere mechs, with supporting tanks, infantry, a helicopter and even a jet. The whole 8 yards.

Terrain wise o used 3d terrain but put it on map seems, worked quite well. The terrain is 3d printed from Steel Warriors Stidios.



Set, inner sphere ready to fend off the clans. Infantrybin the trench lines must of the rest hanging back.


Moving into contact. The clan road runner comes screaming in at top speed just a blur. But several of the tankers are frack shots and roll the 11s needed to score hits!


Battle armor mixing it up with infantry as the rest concentrate on taking out the 1 ckan mech. The Jenner dashing forward to act as a distraction. I'm worried the ranks will go down fast if the clan pressure them. My jet even flies in for an attack run but sadly misses.


I'm able to bring down the lightest clan mech, and my infantry are chipping away at the battle armor, but the is taking heavy damage.


Big scrum at the trench lines. I put 8n some good damage scoring multiple hits on the adder the shorter clan mech, knocking out its targeting computer. They are not quite able to killthe Jenner, but super close.

Sadly we ran out of time there so had to call it. In the end we agreed to call it a draw, 1 mech more or less down each,  so seemed fair enough.

We checked the points after and they were actually pretty close.


Thanks;

Mike



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