Saturday, 7 June 2025

Battle Report - 40k 3rd ed Bridge to Far

 Hello Folks,

Today was 3rd rd 40k day at Fandom. I took my Blood Angels to face the dreaded Storm Giants and Imperial Guard. I used some cards to generate a random mission.

We ended up with a blood sandwich, 3 objectives, debris raining from the sky. Since I was in the middle I got a ruse card which was a reinforcement.

It gets complicated with 3 players so this will be more the high points I guess.


Here's the set up, my in the middle giants on the right guard left.


Turn 1 debris falls on my Scouts wiping them, all things destroyed. Cool.


Few turns later, my tactical guys went in the bastion, it immedatly was destroyed. But reserves drop in, terminators and death company in front of the guard. 


Termies half die, but the 2 left are eat the guard squad by squad. The death company landed in front center of the guard line weathered the shooting,  then flew to the bridge to fight thd giants assault Marines! Don't question me.


Chaplain batter the piss out of each other with sacred relics. My guy won! Then the storm giant Captain let out a sigh and shot him the the face.

Death guard came back with my reinforcement card, killed a squad then flew accross the table to be butchered by said Captain. Sometimes it be like that.

All along the guard tanks are shelling everything that moves, so nit allot of stuff survived.

Around turn 4 we decided the giants were loosing and gave em a sudden death card. That objective was to clear their deployment zone, the death company came back just outside that line so they won.

These guys are supposed to be heroes, not fly around and get killed all the time!

Anyway very fun game next day July 5th!


Thanks;

Mike

Tuesday, 20 May 2025

Cangames - Part 2 - Saga

 Hello Folks, 

Day 2 of Cangames I had set up a saga tournament, we ended up not getting many players but had some fun games anyway. Theme was Crusades + Chivalry. 

Game 1: Crusader Knights vs English Clash of Warbands

English arrayed for battle. I thought it best to start with the archers forward, and went for small units of archers and larger units of hearth. This is basically my way of playing teutonic knights, let the enemy get tired and shot up fighting archers, then the real boys clean up.

Small advance fire some arrows at the knights, not much effect as english archery is bad at long range, thou you can try it.

Knights advance cautiously raining corssbow bolts.

After more shooting from me, they attack hard. Bringing 2 units below threshold for generating saga dice.

The hearth get a good hit back thou. There are some great abilities for them.

Hard to have enough dice if the knights keep killing your men thou!

I can activate 2 units to shoot, but 1 of them has 1 guy, this is possibly not good.

Nevermind hah. Solid win for Perries knights.

 Game 2 - Knights vs Saracens in Clash 

Didn't follow this one as time for shopping. I decided buying the French Agincourt set was the way to go!

After a break for lunch, Korean BBQ, we got back at it.

 Game 3: Knights vs English in Capture

Not one to lean into failing plans, I did the opposite. Small units of hearth backed up by big units of archers. But Knights win.

Stakes and hearth to block, shoot em up at close ranges, much better. Also I am not passing 90% of my saves which is very helpful.

Knights get in my faces and kill a few hearth, and capture 2 objectives.

But with the Saint George ability my lads see them off.

They charge again but 1 hearth lives keeping my saga die!

Shooting becomes brutal and I control the board.

It turns out being lucky is better then being smart. So I am able to score a victory against our nemesis from the big city.

Game 4: Knights vs Saracens in Capture

Again never really kept track of this game, but after many deaths on both sides the Knights were again triumphant. It was allot close this time thou I think?

 Anyway I declared the knights to be the victors.

 

Thanks;

Mike


Cangames 2025 - Part 1

 Hello folks,

This past weekend was Cangames, so figured I would do a bit of a usual few posts about what I got up to there. Friday Afternoon I ran an Old West games using Dead Mans Hand so that will be the first one.

 We had 4 players, Plains Indians, Pioneers, Confederados, and Desperados. They were playing some poker at Rogan's Bar, accusations of cheating lead to a street fight. A pioneer and conferado were scared off and all sides sought reinforcements as things escalated.

 

Here we are part way into the third scenario where everyone is trying to kill everyone else.


The natives are coming over the bank, trying their best to stay out of the line of fire as they have no guns.


The pioneers and conferdates are blasting each other around Rogans Bar, even Rogan somehow gets in on the killing. The result there is both sides retreating due to casualties.



 The  natives kill the desperdos boss, forcing them to auto fail a big nerve test on the last turn meaning they will flee, but they are able to kill just as many to force a big nerve test on the natives. Which they fail, so all sides end up running for the hills. Peace returns to the town for another year..

 

Thanks;

Mike

 

Saturday, 10 May 2025

Battle Report - 3rd ed 40k marines vs necrons

 Hello All,

Today was 40k day at Fandom, decided to try out Necrons again. 1500 points this time so I included the deceiver and even painted up some pariahs.

We rolled for a mission 1-3 marines 4-6 necron missions and got implacable advance. 3 objectives diwn the middle, no out flank, nice and easy.


Here's the original set up. Warriors and lord in the middle to advance down the line of objectives, other stuff off to the right.


Deciver used his deployment tricks to move the animation barge to the other side, I am really worried about the vindicated and want to blitz it 1st turn. Demolisher cannon shots leas to phasing out!


I got my first turn but failed to do real damage. Vindicator landed a shell square on the barge, so that's 245 pts animated.


My turn, assault Marines coming on the left, si the warriors have to fan out a bit. You really need to soften up the assault guys before they charge or it can be trouble. Deciver is able to charge the rhino marines who loose and fall back. Also great news vindicator wise, the immortals get a glance and destroy the cannon.


Chaplain and his buddies brutalized a warrior squad, but I was thankfully left with 2. Wiping the squad would have been huge.


Aa it is allot come back, the pariah and lord charge the assault guys and the fall back far, with like 4 guys left.


Terminators drop on my center and really badly beat up my other warriors, but again leave some survivors. Force commander comes back to try and get the spyder,forgetting he can't charge and is a bit out if position. The chaplain also decides not to charge in.


This gives me easy choices, the pariah are perfectly matched to kill terminators, and tje deciver force commanders. The no invul saves stuff is a bit brutal.

The chaplain does his charge now, but the hammers and fists swing last, si the warriors get 2 kills, banners wiff and the run again.

We play a couple more turns but the marines back is broken.

Got a bit lucky on the vindicator there, if he was able to get a shell on the lord/warriors before the termites drop in a start wrecking warriors in close combat things could have gone different. 

Necrons are pretty fun, the no invulnerable saves things is a bit over the top maybe?


Thanks;

Mike

Tuesday, 22 April 2025

Painting Update - Old West

 Hello Folks,

Getting ready for cangames so painted up a couple of new western buildings and gangs.



Buildings are the plastic ones from great escape with a few printed signs. Plus the plains Indians, and Conferados.


Also did some Khorne Berserker Bikers.


Thanks;
Mike


Saturday, 12 April 2025

Battle Report - King of the Hill

 Hello Folks,

Today was 40k 3rd ed day at fandom so headed down for some gaming, Biel-Tan Eldar vs Stirm Giants. We found a huge hill so decides to whack it down and play king of the hill. Took ot a step further and put a tower on it.



Here's the setup, avatar taking the van, backed up by dark reapers. Fire dragons in a wave serpent taking cover, banshees to go up the path on the hill, and scorpions infiltrated on top on the woods.


I got the first move luckily, serpent advanced, failed to kill the demolisher, but the reaper 3xarch got a glancing hit and rolled a 6 destroying it.


Giants fire back trying to kill the serpent, having dragons fly around is not good for business. They kill my bright lances, but I can still fly.


Dragons hop up and put the hurt on 1 squad, reapers do the same for another and the avatar kills a rhino.


Terminators drop on on the hill and the focus shifts. I have scorpions and banshees woth Jain Zar to fight them off.


The marines get in position and do a bot of shooting. If i can get a charge with most of the banshees alive I figure I'm good, but they will get shot up easy.


Fire dragons come back to say hello, and the scorpions won a charge. Marines command squad and terminators both forced back.


Marines re-grouping shoot up the scorpions.


Marines back for round 2. Flames and bolters kill all the banshees except jain zar.

At this point I guess ot got I teresting and I forgot the pics!

End result jain zar killed the terminators, got cut diwn by the captain, the the dragons melted everything the Marines had left.

Fun game, everything went my way in the start, but the Marines fought it back allot once we got into the tight jungle action!

Hoping to paint some more Chaos for next time.

Thanks;
Mike


Monday, 7 April 2025

Battle Report - By Fire and Sword

 Hello Folks,

Took my Ottomans down to the club today to face off against I think sweedish, and try out the new version of By Fire and Sword.

Long set up but we ended up playing the Raid scenario with me defending, recon wise we ended up with a few disruption each, I had a unit flanking, and the enemy had a pretty forward Vanguard unit.

The whole pregame system is pretty cool, but it's also complicated and takes awhile.


Here's the set up, I have my best units to the left going for a refused flank I guess. But pretty outnumbered. I got the initiative and immedatly charged the enemy's small Vanguard with my deli. But they got 2 hits in defensive fire, I failed both saves, with morale tests and retreated. My siphai did ok thou.


Artillery on the other flank pushing back my units and knocing out their order. My plan is to try the same on the left, but my forward unit has allot of disruption so need to be a bit lucky.

But I am not and start loosing units and get overwhelmed and forced back. Only the deli really fought in the end.


Pretty much all my units dead and the enemy burning the objectives

A fun loss. First game of the new Fire and Sword, I like it better for sure. The whole missions thing and different sized armies is great, it can be quite allot of soecial rules and to many tokens, but it is fun so that's the main thing. Units are fast and hit hard, it's a cav world for sure.




Bonus shot of some fantastic battles. Banshees getting the flank on some fools!


Thanks;

Mike