Tuesday, 13 October 2020

Battle Report - Warhammer 40k City Fight

 Hello Folks.

Managed to get another game going over the long weekend, more 40k was on the books. Decided to set up a small city fight table, using modern terrain, and play a game using the new Incursion Missions from the new 40k edition, but still using the 7th edition rules! Messing around with quite a few things, also the table was a bit to small.

Anyway I took an Eldar force with some newly painted close combat guys (painting post coming soonish), to face down some Tau in Fire Sweep. Goal to claim objectives and clear the enemy from the area for a bigger push.



Forgot to take a deployment picture but here we are after my first turn. Mostly moving up and claiming the objective on the second story right hand side. Plus advancing a group down the street to claim another and do some damage hidden behind the left most building.


The tau fought back as hard as they could, killing allot of the guys around my home objective, and reclaiming the left objective.


Next turn was a lucky one for me, managed to advance my assault squad into range of the Tau home objective, they were able to flamethrower, all those guys and charge off the roof to put them to the sword. I would be racking up allot of points now, and the Tau were hurting.


The Tau made some risky plays to try and destroy my tank, but luck was sadly not on their side, not so much as a scratch!


This put their big battle suit in range to be charged, so my big sword guys happily obliged. I figured my tank was safe by now so advanced into the center hoping to finish off the depleted Tau forces. But didn't have many good targets for my giant cannon, dangerous to shoot close to my own guys who are now all over the place.


Final turn for the Tau saw them finally get some good luck and blow my tank to tiny tank pieces, but far behind on points and with just a couple of guys alive it was a clear victory for the Eldar.


Was a great game thou, fun to try out some new city terrain. Cardboard buildings and a new mat from battle systems I think they are called. Pretty fiddly and close for 40k, but will be great fo skirmish games like batman, or the kung fu game, zombies ect...



Thanks;

Mike

Monday, 5 October 2020

Battle Report - Club Day Muskets and Tomahawks

 Hello Folks,

Time for another battle report. This week the theme diwn at the club is Muskets and Tomahawks. Due to some cancelations I ended up playing an American War fir Independence game against Tod. 

I took a British force scrapping together what I had. To face down a bunch of Yanks.

Loosely based a battle about burning a valley.

My mission was to burn down buildings, the Americans was murder.


Here's the set up, my guys hoping of their ship to burn some buildings, bad Americans in the opposite corner to kill the kings loyal subjects.


I got to burning things right away, by the end of turn 1 the first house is on fire. My cannon got a lucky shot and took out nearly half of one unit of continental infantry. But the Amerucans were bringing back some terribly accurate fire themselves. One sailor got killed and their group took off.


Not a ton of movement, but lots of shooting back and forth. I had dealt with 1 unit of American regulars, but the other advanced through the big house and now were right in my face. 


They killed my regular unit with ease, so the sailors who had recovered tried a charge. This turned out to be a terrible plan as they were out numbered, and out fought. We played a few more turns, but my force was half gone so tods main objective of murder was accomplished.

Worth noting we had some intrigues as well. Mine was ti negotiate with a local, i got that on turn 1 with a lucky roll. The Americams had a lazy commander, so he had to move less then 12" to accomplish his goals. Sadly Tod made that guy march all across the board. 


Final result, vilage only slightly on fire, negotiations concluded, time to sail off!


Only other game was John an Steve throwing down in a great looking table.



Thanks;

Mike


Saturday, 19 September 2020

Battle Report - Club Day Bolt Action

 Hello Folks,


Another club day done, this time around it's Bolt Action, 28mm WW2. Not my favorite game, honestly I mostly need to paint a new army that doesn't have a big stupid tank in it! One of these I have to get around to that, as this gamer is pretty popular, and still fun.

Anyway I took my US Para guys, with said mentioned tank, going up against some nasty Germans with a big tank of their own, and an armored car!



Here's the set up, I have a squad on each flank with goodies in the middle. Germans a bit more spread out, with the big scary tank on the road. Mission is murder, who ever murders the most is the winner, we had a preparatory bombardment as well but it didn't do much.


Turn 1 most things just advanced, low visibility this turn so not to much action. The armored car whipped up on the bridge and forced my mortar down. MY tank then carefully lined up a shot and got a 1!


The Germans try to show me how it's done, but they miss to hah! MY artillery officer called in his bombardment on the ford by the German troops.  sadly he badly miscalculated and it drifted off right into the heart of the German force, killing an observer and doing a ton of pins. Not to bad!


Next turn oddly similar. More shooting but not terribly effective. I tried a close assault on the car which was fun, but rolled a 1 for damage and the thing survived! Tank missed again as he is prone to do hah. German tank has allot of pins so he is having a hard time of ti as well.


Next turn with the German troops evading my easy flank through the church, I wandered into the open killing fields in front of the HMG... Still can't kill that car, which is becoming frustrating! Mainly the Germans are killing allot of my smaller teams like bazookas and such.


Mr Sherman finally blows up that car so I am just calling this turn a victory!


Things are becoming a bit desperate thou, I haven't killed many Germans so clearly am loosing, and my squads are being ground down. Hardly any left on the left, and my other guys don't have a good position.


Final turn see a bit more damage, but nothing crazy. The Germans have recovered their pin by now, and it's my tank that is taking the brunt of the fire. A panzerfaust got a solid hit but failed to do major damage. In the end I had allot more guys dead but killed a car, couldn't figure out the right way to do victory points so we just agreed to call it a German victory! PRetty sure that is the right call, there are a fair number of dead Americans, including an officer. That can't be good.


Germans celebrate the sweet taste of victory, but we'll see who wins the war!

As usual shots of other games in the club:


A mostly empty village? Guess allot more stuff died over here.



The pros fighting it out in the desert.


A bucket of Soviet Naval infantry fight the Germans.


Even the She-Nazis have to fight back against the blue hatted hordes!


Thanks;

Mike

Saturday, 12 September 2020

Painting - Heavy Gear

 Hello Folks,


Dream Pod 9 is doing their yearly painting contest, which I took as a great excuse to paint up a new army. I don't know why but always have a tn of fun painting Heavy Gear armies. Big thing this year is the new wave of plastic models, they are even more detailed then before (although at the cost of more parts). I found them to be great, also they are designed and cast in Montreal which I think is pretty cool!

I'm going to post the stuff I painted below obviously, but you can check out their forum to see all the other entries as well, lots of great stuff, mostly better then mine! hah.

https://dp9forum.com/index.php?/topic/19470-golden-gear-2020-entry-photos/


General Purpose Squad:

Firstly some basic troopers. A bunch of warriors, with 1 warrior IV.


Heavy Support:


Then a heavy support squad with 2 bigger crusaders with heavier weapons, and a skirmisher to scout for them.


Strike Squad:


Some elite gears, a big argos with a few warrior IVs. The argos is actually metal not plastic. Actually this is the end of the plastic models. I still have some left, so will have to do a second wave of these at some point.


Artillery:



An artillery based infantry squad, the big artillery trucks can each transport a base. Love mixing in some tanks and infantry so had to do this.

Black Wind:


Finally a plane/helicopter? Anyway whatever you want to call I round things off with this flying stealh guy. Has an autocannon and rockets, so I guess kind of similar to a cobra.

Army Shot:


Full shot of all the guys I got done. Went with lots of bright colors this time, which worked out well I think. It's so easy not with the contrast paints.

Slann Mage Priest:


Also painted up a Slann to lend some more magical power to my lizardmen. This is a great model as well, tons of details on his floating throne.


Anyway that's all I have for now! Be sure to let me know what you think, and check out the rest of the entries to see some cool stuff.

Pledge Status, 2020:

Bought: 220
Painted: 214
Total: -16

Thanks;
Mike

Sunday, 6 September 2020

Battle Report - Club Day Art De La Guerre

 Hello Folks,


Had another fun day down at the club. very nice today so we were able to play outside! I had my Triumvirate Roman army to play Jeff's Normans.


Here's the deployment, legion to the left Roman Cav to the right. Facing off against a concerning amount of Norman Knights.


Normans advance, third command in ambush but it didn't arrive.

Romans advance to match. Very few pips on the right flank, so after Jeff explained how elephants work with mounted that guy decided to join the end of the foot line! This turned out quite well.

The knights come charging in, but I roll really well and just loose 1 fight. Most of them lock which is just fine really. The knights loose their impact bonus on following rounds making it pretty even, but the foot can grind for longer.


I advance the other line of legions into battle with the Norman foot, and move the archers up to have a few shots. 

Battling away in the full light of day now! Due to my great luck you can now start to see a few Norman units are getting destroyed which is just fine by me. ! cav chases away my light archers, and due to lows pips and the very nice field only 2 cav are able to fight my roman mounted. Also pretty good! Plus the mediocre elephant is doing great work.


The slightly better Roman Legions are really cutting up the Norman Foot. But the knights are having a tough time as well.


Finally the Romans are able to break the Normans and it is a win. 

As usual here are a shots of the other games:


The professionals fighting it out.


 Other guys deploying their troops.


Fun day out at the club for sure, great with this nice weather!

Thanks;
Mike

Sunday, 23 August 2020

Battle Report - Black Seas

 Hello Folks,

Busy weekend for gaming it turns out. Today finally got around to trying out Black Seas with Duncan.

He some island bits and wanted to use those, for some reason Hasty Retreat stood out to me so we tried that scenario.

The Americans have some ships at anchor, with a frigate loading troops, this guy then has to escape, as the Royal Navy swoops in to blast em. We changed the lists up a bit and added some gun boats, I just find them fun!

Also I still never did the sails and rigging on my ships as I'm a bad person. So just we have to deal with it.


Here's the set up, yanks at anchor wind blowing from the west (left).


I sail on in, and the Americans start to move. Their lead frigate was still loading troops so he had to stay put.


You move pretty far actually, so the action immediately got hot. This one American bring really taking a hammering. But the troops were loaded and the game was afoot.


This very brave brig tried to board the troop frigate, but sadly failed to grapple. Only 1 hit left for this brig so worth a shot.


Unfortunately as the Americans got moving, my fleet had sailed directly into the harbour. Possibly not the best plan ever. So just as the Americans were escaping I had to anchor and try to turn. But their 1 brig had struck it's colours and the troop frigate had some good damage so there was a chance.


But then my 1 brig that was in a good position was well and truly sunk,  perhaps not ideal. Meanwhile the gun boats have a right old skirmish.


I got things moving again, but the troop ship was annoyingly far away, and the sea was clogged up with boats! 1 of them got ran over actually.

On the last turn I wasn't quite able to get a last shot on the troops ship, which could possibly have made him strike with very good luck. So that guy escaped, and on of my brigs was forced to strike. So perhaps not the most storied victory for the Royal Navy, but we still have a frigate, and I assume brigs are cheap to build so no real harm.


In the end this was a very fun game. Has a good balance between being easy and fun, but still have some decent navaly stuff. We made a few mistakes about damage but no big deal.

Quite possibly some more ships in the future I dunno. Honestly seems like I will just get the Royal Navy Fleet set and just paint a few ships here and there as I feel like it.


Thanks;

Mike