Hello Folks;
Time for another painting update finally! Finished off my 20 point force for infantry Aces Vietnam. The mortars take it up to 23 even.
Full Force:
Painted: 121
Total: 57
Hello Folks;
Time for another painting update finally! Finished off my 20 point force for infantry Aces Vietnam. The mortars take it up to 23 even.
Full Force:
Hello Folks,
Time for another painting update. Working on lots of Civil War stuff, both American and Galactic!
Feel like I need a disclaimer for the first time ever, but obviously don't support the confederate ideology.
Robert E Lee:
And here is they army so far, this is 3 of the 12 frames I have, so lots more to come, but this is a playable army at least!
Also got a few more star wars guys done before I started on the ACW so here are those bits.
Dooku:
So thats what I have for this batch. We have even more Civil War Stuff on the way. Have been chatting with Stan about Infantry Aces Vietnam, so may take a short pause to do 20 points of that.
Hello All,
Got another bitvif painting done, this time Syar Wars Legion. I have painted uo the Separatist half of the Clobe Wars starter. Mainly using the excellent Sorastro guides as suggested by Stan and Serge.
Full army shit to start so its the thumbnail.
B1 Battle Droids:
Even got the terrain done. May just have to add some buildings or something.
Anyway thats what I have painted so far. These were far easier and more fun then 8 had imagined, and the game seems fun so surely more to come!
Hello Folks,
We managed to get in another club day, this time around it was Art de la Guerre. Time fir some ancients battles. I took a War of the Roses army, and was to face Duncans War of the Roses, we both went York due to wanting pikes, but he was the pretenders. This is literally every stand i have painted thou so not like I have options.
I can't be bothered with the offical set up rules, and shifting things around and all that, plus I could only take a few elements of terrain so I just skipped all that nonsense and set up a table. I won the roll if and was the defender.
Final turn, were both kind of close to breaking, but I only need another kill. I'd say this round was fairly even, both sides took some hits, both lost a unit. That was enough to just break Duncans army, while I was like 3 points away?
So a great victory fir the English, against the evil tyranny of the English!
As usual a few shots of the other games:
Thanks;
Mike
Hello All,
Finally managed to finish another painting project! This time around itsxan Orcs Fleet for the new Mantic game Armada.
Orcs:
Now to me this is the perfect ship, Giant mouth full of fire! Thats how you get things done.
These ships look pretty cool and were lots of fun to paint, surprisingly easy i'd say. But they are all made of resin even the spindly masts, to me this a huge mistake. I'm sure they will break eventually.
I'll probably just buy another fleet if that happens thou. 🤣
Hello Folks,
Yesterday was time for another game of battoectech. This time it was clan vs clan on a lava world. Thought this would be a fun mix up.
Special rules:
Ambient Temperature 70deg, so all mechs get +2 heat a turn
Magma: Gives to heat if walked through, 5 heat and 2d6 damage to parts that sound a full turn in it, and you might bog diwb and get stuck.
Magma Crust: hexes walked over break and turn to maga on a d6 roll of 6. Mechs might bog
We used random mech assignment and played with zelbrigen dudes, with the following mechs facing off:
Jade Falcon - Ghost Bear
Executioner vs Gargoyle
Hellbringer vs mad dog
Nova A vs Nova Prime
Mad Cat vs Summoner
Stormcrow vs ice ferret
Scenario was take and hold, so we had a communications truck near the center, you get a point each turn you hold it, most points over 10 turns wins.
To be honest this was maybe a bit to big of a battle to realistically complete.
Turn 4 rolls around and its getting late, the sun is going down. The Jade Falcons feel that give time they would kills ghost bear mechs and win the scenario, really they deserve a win. Given that they decided to set aside the tenets of zelbrigen and just a hilary the 2 mechs by the truck. The mad cat even going so far as to shoot the mad dog in the back! For shame. Sadly despite a heroic attempt leaving both pretty crippled they dont quite go down.
Out of time the ghost bears declare themselves the winners and the falcons honourless scum and head home.
The Magma turned out to be very fun in the end, lots of drama moving units and seeing of they will breakthrough or not! Sadly this game was maybe a bit to big and we didn't have time to get even halfway through, making it a bit easy fir whoever gets the truck first. But the last ditch effort to cheat and spice things up was fun to. Everyone likes being evil afterall.
Thanks;
Mike
Hello Folks,
Time fir another club day report. This week everyone is excited to try out the new Lasalle version, hot off the presses.
I took my Prussian with Tods help providing 2/3 of my army (thanks!). Facing John using Tod's French. I choose the battle with a town on a hill, seemed fun and easy to bring terrain for. Objective is the town, but also has a sudden death rule if you loose a third of your force.
Finally big scale across a river.
Was there some kind of river memo I didn't get?? Hah
Thanks;
Mike