Monday, 25 September 2017

Battle Report - Flames of War


Hello All,

Time for another Wednesday wargamming battle report! Even more late this time but oh well here is another battle report! This time we played a 1500 point game as a test for the upcoming flames of war campaign where I had 1 firestorm troop (Panthers) and Serge had 2 (IS2 and Plane). Idea to use as a test to see how long it takes to play a game like that. Oh I took a StugG battery, the Russians had some odd mixed force. They always working on some kind of an angle!

We played basically the new version of the forced withdrawal mission, I forget what it's called, but I had to pull back units while the Russians attacked.


The Russians of course waste no time charging in, right down the middle with the tanks. I deployed my StugGs conservatively so not much else for them to do.


 StugGs in the forst blitz forward with just 1 bog, and the Panthers deploy from ambush. This worked out pretty well killing a good amount of T34-85s and making the Russians unhappy hah.


They fired back but without any huge success, hard to hit Germans in the woods, and the first shot was pretty decisive. On the other side I have the other StugGs gone to ground in the vineyard. Some big scary Russian tank destroyers are trying to get them, but there are to many modifiers for them to hit provided that I don't fight back. Lucky for me I can't hurt them from the front so no worries hah.


Infantry pressing forward now, making my other StugGs in the field worried, they are trapped between the infanry and some bad rocky ground, so not a great spot. I made a bit of a mistake backing myself in there.ALso the IS2s and tank destroyers were moving to both fight the Panthers which is no good for business so they had to move. StugGs in the forest now mostly smoking. Lucky for me the Russian plane is not interested in battle.


More battles with Russian tanks playing peek a boo with the hill.


Betweem a few losses and having to pull platoons I am now quite feeling the pressure. The Russian infantry is coming for the objective which I am not to worried about, but 2 Panthers can only kill so many tanks and you really do have to kill every single one!


More tanks burning on the hill. I used my infantry platoon to block them from flanking the Panthers.


The IS2s decided to grow some stones, and have no torubles pushing my infantry off the objective and killing them all. That is not great. The other objective is under pressure also, the StugGs had to move to contest to prevent a loss, which Serge even had to remind me off.


Gave it a good shot and extended the game as much as I could, but the Russian infantry got on the objective and I didn't hav enough left to push them off, ot really fight the big tanks. Was a fun game! Not much luck for the Germans overall so we shall see how the campaign goes...

Thanks;
Mike



Monday, 11 September 2017

Battle Report - Triple Feature!

Hello All,

September is looking to be a busy month for wargaming! Had 3 games set up for last week, so getting a bit behind on reports. So I decided to do them all at once as a triple feature, more games more fun right!

Warhammer 40k:


First up a quick report for a 40k game from last Wednesday. 1500 points, we did the combat patrol scenario. The Marines got to bring most of their stuff and had a force on the left by the forest, and a tank and some hell blasters on the right.


I had my main force hiding behind a rock and brought in some wraithguard to kill the tank, and some other stuff to fight off the hell blasters who strayed a bit close to the edge.


Measuring some death.


Marines are picking me off bit by bit with long ranged shooting, but we are still pretty close at this point with a couple units killed each side.


The wraithguard are sent to fight off a a few units.


Advancing up the middle through the ruins.


In the end the Marines killed off almost everything to secure the victory.

Art De La Guerre:


On Friday I played a game of ADG with Duncan, Trying out some of my WAr of the Roses guys against his Aztecs! New army time, we are thinking about playing in the tournament for this at fall in so good to try out a few games.


I mostly stayed back by my artillery and bows planning to get some good shooting going, but the Aztecs raced in.


Things get real close and personal real fast, the Aztecs it turns out have a bunch of spear atlatals so it kind of went both ways. Also they have allot more guys then me.


Things went alright for me, especially on the right fank where my foot knights were beating up some mediocre troops. But I was loosing stands here and there and ended up with almost everything disordered, so I reached my break point first. The Aztecs took a re4asonable amount of losses thou so not super embarrassing showing!

Walking Dead:

On to game 3! On Sunday I went over to Good Duncan's to play a zombie game with him and Stan. Fun times.


Once again we are fighting for supplies in the rural shopping center. Stan has some bad guys on the Left corner in a fenced off quarter of the gas station. Duncan has Rick on a horse up by the store, and my heroes on the left.


Everyone spreads out and goes for the supplies, I am being a bit cautious as I don't really want to fight either of the guys, they have lots of guns, or horses.
 

I am doing pretty good on collecting, and got to set a fire so I started a forest fire which blocked off Stans route to get to me. So things are going pretty smooth.


Then a bunch of zombies show up! Here they jump Carl and really put a hurt on him, but his lucky hat saves, the day for now! Lucky Rick is on a horse so pretty fast to come save the day.


I had to fight off a bunch on my side as well, including diablo in the red dress!


There she is crap.


Then things got really funny as an event Duncan controlled had a mega herd of zombies show up right by Stan, and I got to pick where they went, so they all jumped on some poor guy and ate him up real fast.


Well with things going that bad it wasn't long before the threat got real high and we had 2 turns to escape. Which went alright really, a few of Ricks family members got eaten, but I managed to escape with everyone and 4 loots, so I was the winner! I think Duncan had 3 and Stan 2 or something like that. Rick really stuffed his pockets.



So there you go 3 games! Another painting update should be coming up soon also, I have been busy painting lots of lord of the rings guys!

Thanks;
Mike


Saturday, 2 September 2017

Battle Report - Warhammer 40,000

Hello Folks!

Time for another Wednesday wargaming battle report. Decided to go for another game of the new warhammer 40k, the big new things these days. This timne we played a more normal sized game at 1500 points, and I took my old Eldar army which I have had for years to face off against the Space Marines. This got me actually wanting to add some stuff! Which is pretty crazy not going to lie. I actually started painting some fire dragons which I have had for crazy long, they were in my original army in high shcol and I paint stripped them not long before I moved to Ottawa so that is a bit back there!

Anyway it is Space Marines vs Eldar again using the Open War cards, this time we had a battle for supplies, 6 objectives one is real whoever holds it at the end wins, and it was night time, line of sight is reduced to 12" and has a 50% chance to go up by 6 each turn. Huge help for Eldar with short ranged guns!



Here is our set up, I got my spearhead going up the center with a couple of big dudes and most of my stuff, and some fast guys in back to find the real objective. The Marines are hanging out in the ruins with some hellblasters and heros and other guys on the flanks. I stole the initiative so got to go first!


Everything blue has to be murdered.


I got in there right away and charged with my banishes, but they got beat up real good. They are not really an awesome unit, but they can really charge out there. Worth a shot. The Marines fired back with what they had but it is tough in the night, some flyer guys did jump down and attack some of my back line guys, and we found out the real objective is on the hills so the rest got removed.


Next turn the avatar started his great works, throwing his sword to half kill the tank. You can really see his white flowing locks in the middle hah. My wrath guard finished it off. Meanwhile my big purple guy had his turn to charge into the ruins, a bit more effective starting to whittle down the hell blasters, their guns are super dangerous to my big guys so that is important.


The Marines strike back and kill my big guy, and the fliers in the back kill more of my warp spiders, the fast guys. They also starting sending more guys to the objective realizing the trouble it is about to be in.


Next turn I remember my scorpions in reserve and deploy them, and they along with the Avatar assaut the Marines on the hill and kill them all. Allot had died from shooting thou.


The Marines are starting to get low on troops so they pull back to reorganize and try and fight me one at a time, doing some god damage, their fire adds up.


The Avatar is still thirsty for blood so he assaults the land speeder and blows that thing up, and I sent the rest of my wraith guard up to stall the Marines forces.


They kill them of course, but loosing more guys. Next turn My scorpions come down off the hill and charge the rest of the marines, and I put my other remaining unit on the hill. The Avatar slaughters the Space Marine Lt but doesn't have time to get to the Captain, but he is trying as you can see!

The Marines use the last of the fliers to beat up my farseer, and the Captain puts some good murder into my scorpions.


Last turn they put all the guns they can into my guys on the hill, but can't quite kill them all, and the Avatar makes them pass morale. So no tie for them! A victory for the Eldar, had a good time killing things with the Avatar, but to be fair the night helped me quite a bit. It forced the tank to move into range of the stuff that could kill it, instead of staying back where it could safely pick them off. We will see what happens next week!

Thanks;
Mike

Tuesday, 29 August 2017

Battle Report - Flames of War

Hello All,

This past Sunday I got a chance to head over to Duncan's to play a game of Flames of War! We decided to give the objective cards a go as they are kind of fun, Duncan was planing to try out some new tanks so I took an infantry company and threw in a few TIgers for them to kill!

Sadly with the cards it can be a bit hard to remember all of the objectives, but I think I can get the main points.



We set up a table with multiple center piece terrain features on the corners, a major farm, a church yard with cemetery, bit of a town ect.. Eventually came to realize that this left the open very open, but you know these things happen.

I started with most of my infantry stuff in the church yard and TIgers hiding in town. The americans have some infantry and Pershings in the Farm, and some infantry and artillery behind the woods.


I got a card for 3 objectives around the middle of the table, and am slowly collecting the outer ones for one point each. On the far end of the church I moved up some guns to try and take out the artillery, while the tried to blow me up. The Americans found that the Farm had to be held for awhile and had some intelligence in the middle of the board, so the Pershings head there.


This game starts to have a bit of an odd flow now. The artillery eventually wins the duel with the guns without loss. Then we start bombing each others infantry to not huge effects. The Pershings sit in the center and the Tigers are not to interested in facing them so not much is going down. I am sending out solo teams from the church to capture and contest objectives and wait for opportunity.


Tigers about to make a move, but fail a 2+ Blitz and instead go back to town for a coffee.


People start wondering if we are playing a WW1 game, but the American infantry get tired of mortar bombs and line up to have a fire fight over the Church. By this point the clock on the Farm objective is almost gone and the Pershings got a big objective worth 5 points in the center. So this game is becoming a big problem. They smoke to block the Tigers and wait it out.


The Tigers are now forced to be in a game, really against their better judgement. I BLitz and move and am able to get a single shot on the far Pershing which bails him, hey not bad right? I am feeding stands to contest the objective and keep things going. But have allot of pressure on that infantry group now.


The Pershing remounts and they have a shot back, by some miracle don't kill anyone, basically no hits at long range. This makes the Tigers think shit we might have a go of this yet.


I Blitz into short range and shoot up the Pershings real good. Heroic effort for sure, but they passed all there saves. Very Serge like thing to do but never mind. The grind down for the Church is reaching the end point now as well.


The Pershings of course fire back, I think they might be out of gas or something as they haven't moved for awhile. Of course at short range they have more luck and kill 2 Tigers and bail the last. Who as you can expect fails his last stand test, this reminds me that I do have some commanders left in town.


I delay the Pershings from getting their well earned victory for as long as possible. But there is no way at all for me to kill them or catch up on points some how so they eventually score all the points. It ended up like 15 to 3 for the Americans. You only need to get 8 points on your turn to win so that is a bit showy but nicely done!

Fun game, interesting how different things can go. Obviously it was pretty clear from the start that this would most likely come down to a Pershing v Tigers show down. Which is not awesome for the
Tigers but anything can happen! I was expecting to see Comets which would be a bit more of a fair fight, especially consider it was 4-3!

Thanks;
Mike

Thursday, 24 August 2017

Battle Report - Warhammer 40k!

Hello Folks,

Time for another Wednesday wargaming battle report! This week we are playing some more 40k a bit of science fiction stuff to change things up is always good. I took some Demons of Chaos this time to fight the Ultramarines.

I picked up the new Open War cards where you draw to determine a deployment type and mission objective. They are pretty fun. We also had a twist that debris was falling down from space, we actually forgot but rolled at the end to see and no space debris came.


I took a picture of the cards for some reason, as you can see the deployment type is opposite corners, the objectives are 3 gold coins. Who ever controls the most at the end of turn 5 wins, or if you end a turn controlling all 3 you win.


Here is the starting positions. I have most stuff behind a woods hiding out a bit, and some stuff on a hill claiming my objective for now. Main point was to hide important things like my demon prince from the tank.


The marines advance putting out allot of fire power dealing some good damage. Not much shooting for me so I am just able to advance. I sent some demons into the forest but still holding back the characters a bit. My screamers are fast so they are moving out on the flank to try and get the objective way behind the marines lines.


Lots of carnage, the marines deal heavy damage to my demon troops killing all but one of the khorne ones, and most of the ladies. That is not seeming good.


I advance some more and try a few charges, but only the frogs are successful. They make it in to a unit of marines but don't manage to kill anyone. I also got the screamers in against the inceptor but they also failed.


The marines keep up the pressure, falling back from the frogs and shooting them up a bit. In the center the tank half kills the demon prince and the last of the demon lades are all shot down. The tank and the inceptor make quick work of my screamers. Really regretted charging them, but I thought they could kill 1 guy. Should have kept up the original plan!


This turn I got to charge my characters but they mostly all disappointed. The skull taker failed to kill the captain and killing characters is his job, the demon princes killed a few marines, but not quite enough. The marines get up the hail of fire, the captain continuing to fight the skull taker. I had him down to wound, but I re-rolled a damage roll trying to get him in one go and lost most of them!


At this point things are looking pretty grim, not having tons of luck. I tried to kill what I could. The Demon Prince charged the tank hoping to at least kill it but just a did a few wounds. The pink horrors killed allot of the scouts thou so there were some marines casualties!


For the Marines part of turn 4 they were able to control all 3 objectives, winning the game. They also tried some heroic shooting and managed to bring down the Demon Prince. So in the end not a great day for the powers of Chaos!

Planing to try out another game next week, I will try a different army of course hah.

Thanks;
Mike