Tuesday, 15 October 2019

Battle Report - Team Yankee - Soviets vs French

Hello Folks,

This weekend I played another game of Team Yankee against the Duncan alliance.

I took a list with French Tanks, French Recon, an Amerucan force with 5 Abhrams and some infantry to make up the points. Also had some Gazelle and Mirage as support.

Russians had lots of T72s in small groups plus infantry and all the choppers.

We used more missions, and both maneuvered giving us Duat Up, which is a fun mission.


Heres the deployment, I decided to attack across the river. I did some spear head moves to flank around and get cover, and kept some tanks back to cover my objectives. I had the Abhrams in Reserve. Russians deployed behind a hill.


Russians got the first turn, but were erriely defensive and didn't move much.


I advanced cautiously trying to keep cover. My main goal is to take out the Shilka so I can have fun with planes. Speaking if witch my Mirage didn't arrive so I opted to keep the Gazelles loitering off table.


The Russians reacted and move what they could up to the ridge to fire, but not to much success. They had a strange tendency to fail fire power


My turn I kept to cover and shit back. Did some good damage to the BMPs. Also have my infantry moving up to block the first road as that is where the reserves will arrive fir the Russians.


Russians brought in the Hinds. My AA from the tanks downed 2, but they still got a bail and a kill. Scary, they are chipping away at my forward units as well.


My turn, still no Mirages, but my commander killed both Shilkas, so the way is clear for my air power. The T72s are starting to get pressured as well.


The Hinds shift back to hammer my recon, I think getting another couple of kills. Sadly no reserves from them so I am still save from the second T72 battalion.


Finally rolled a 4+ for the mirages so I brought on all my air power. My Gazelles went left and shot down the Hinds, Mirafe right to cluster bomb the hill getting everything under the template. I did a poor job ranging in, but still killed a couple of tanks plus a BMP. Also started to get Abhrams coming on to release the retreating French.


Next turn T72s arrive and start assaulting my infantry in the woods. Pushing them back but not to many kills. Not much action on the right flank as most of those T72s are killed.


Next turn I pulled my infantry back a bit. But everything was focused on the right. Need to chip away that infantry to take the hill objective.


Russians advance a bit in the woods, but have terrible rolls and dont kill anything. We are both running out of steam at this point to be honest.


I get my infantry back out to block off the bridge. Bring in some Recon guys from the right to reinforce. On the right all the planes and Abhrams hammer the infantry, they are down to 3 or 4 teams now so getting close.


Russians on the left take the hills to return fire. Killing my last few recon guys.


On my turn the Mirage bomb the tanks on the hill. Thus get me s couple of kills. On the right I moved in to assaulting range.


Sadly by this point it was 5, so we had to call the game due to time. No one was on an objective and both are forces have suffered heavy losses so we decided to call it a draw. I am close to Taking an objective maybe, but I am also just z couple of vehicles from breaking, so seems fair.

Thanks;
Mike

Monday, 14 October 2019

Painting - Mirage 5

Hello Folks,

Small painting update for you today. Today we are going to do some more Team Yanker, so over the weekend I painted some additional troops. Always good to add in something new!

A month or so ago I got some new stuff in a sale, basically I bought whatever French they had on hand. So I decided to add some planes and paint some Mirages.

Sadly each bow had 1 plane with the tail fin badly bent.


50% failure rate, pretty annoying.

I decided to spray the other and try to fix these in the down time. First attempt was hit tap water and bending it back but I snapped one off!

I glued it back but figured I would have to email support and get replacements. But next day I decided to try boiling my planes to see what that would do.


After a few seconds they straightened right out, even the glued one!

In the mean time I was making good progress paint8ng the other 2. But found another irritation in the decals.


Heres is the sheet of water slides. I find you really need these for planes or they dont look right. But to my great annoyance the blue dot which goes in the red and white ring is a separate one! So you have to do it twice with one tiny water slide and there are a bunch!

Even more annoying on the box art they have clearly added the circles  with photoshop,  so even BF didnt use these.



Anyway here are the 2 I got finished. They look pretty cool I think, hopefully they dont immediately get shot down by stupidly cheap AA missiles!

Will get to the other 2 soon. After that I have some infantry to do, probably will procrastinate on that...


Pledge Status, 2019:

Bought: 224
Painted: 254
Total: -39


Thanks;
Mike

Saturday, 12 October 2019

Battle Report - Test of Honor Game 2

Hello Folks,

Time for another Wednesday wargaming battle Report. This week we were keeping up with Test of Honor. Playing game 2 of the linked scenario campaign. This week my guys have been assigned to defend a small village, and the bandits out fir revenge attack!

The scenario gives 5 turns, at the end who ever controls the most points wins.


My guys set up in town, with a couple starting off as reinforcements as prr the scenario. This is the end of turn 1, so bandits incoming.


We end up with a battle of the heroes in the front! And a bandit Ronin brings down my Senior Sohei. But the boss is still kicking and angry. I think by this time the first group of monks was gone as well. The Ronin acted dishonorably so got an extra dice and dres a dishonor card, which would make it harder to survive a wound.


But my archers got a lucky shot, and took advantage of the card ending the Ronin.


But of a shorter turn next, but still some fighting in the middle.


Here we are after the last turn. Can see my last monk coming in. We forgot it gets easy to arrive as time goes on until the end. Anyway I still have the back right  and the back left objective is contested.

The bandits had moved off the forward objective due to a different understanding of how capturing works. So it could be a draw if you like, but I say I when, and we need a winner for the next scenario!

Bad blood between the Bandits and Monks grows.

This time we had all the cards and they add a nice touch. So you get some skills and such as it goes along.

Tune in next week for game 3!

Thanks;
Mike


Wednesday, 9 October 2019

Painting Update - Warrior Monks

Hello Folks,

I have another small bit of painting to show. Been busy but managed to get a few more monks finished. Actually only have 2 left now, a banner and an observer. But I have to work on some more Lord of the Rimgs stuff for Fall In as well.

Bamboo Screens:


First up a few terrain bits, these are from the Perries. Found them in my box so figured I would do a few. Always good to have more terrain bits.

Warriors with Naginata:


Then the rest of the monks, these are from Kensei. The blues are just contrast paints.

Warriors with Guns:


Finally some loading and shooting guys. Not as much of a fan of these models but they are pretty cool. They are in more of a supporting role anyway, the Naginsta guys get the glory.


So that's all I have for now. More Samurai games today so figured I should toss them up.

Pledge Status, 2019:

Bought: 224
Painted: 252 
Total: -28


Thanks;
Mike


Saturday, 21 September 2019

Battle Report - Club Day Saga Age of Magic

Hello All,

Yesterday evening we had our Club day, doing some Age of Magic Saga. I decided to try out another of the boards, so I went for an Uruk-Hai Horde army. Time to see what the white hand of sauron can do.

I had Lurtz as the Warlord with Saruman as a wizard, and Ugluk as a Champion. Troop wise a bunch of warriors, a troll berserkers, and a unit of bow. Facing off against the warriors of Troy with a big unit of hearthguard, Artemis as a mage, and some woodland creatures, using the great kingdoms.

Scenario wise we played the fully random battle as I find it the most fun and got:

Unknown lands - player 1 sets up 4 terrain
March column - played on the short edges
Under pressure - either player can end the game after 4 turns, else 6 turnd
Forced march - move slow for first 2 turns
Sacrifice - massacre points to win, with a penalty  for killing a unit outside melee 



Heres the set up, kind of far apart!


After a couple turns of marching its time for war. Not that we forgot about maneuvers turn 1, and mis understood what they meant by 2 turns of slow so had twice as much of that.


Anyway I advance up in long striking range, and put the troll in range of the warriors, hoping they would charge. But the creatures did and killed mr troll, but lost 3 if their own.


My turn I launched lots of charges, pushing back the spearmen, and archers. This left Artemis vulnerable so the Uruk-Kai were able to kill her. Sadly my berserkers charged the huge unit of hearthguard and killed just 1! They had a really good defensive ability.


Not looking great at this point, but it was a good counter push for me.


Most of the steam is gone now, and we ar both down saga dice so it becomes charge and counter charge. The hearth guard are really throwing their weight around.


I made some bad charges but whittle down the spearmen on the right. And the trojan elite finished my unit and took back their hill. I guess they are bad about the while Artemis thing.


My turn I killed a few levy and finished the spears.


Points wise it came up to a pretty solid win for Nick. I think the turning point was my berserkers failing to deny the trojan hearthguard, and I was never really able to get all those juicy points.

Also after consulting my rules lawyer I realized that Nick's army was 9 points not 8!

Edit: my bad I had thought there was 12 hearthguard for some reason. Counting can be hard it seems.

All in all a fun club day. I like the interesting variety if armies people bring out for this. Sadly I was to interested in murder to take shots. But Tod put a few on face book.

Thanks;
Mike

Friday, 20 September 2019

Battle Report - Test of Honor

Hello Folks,

Time girls another Wednesday wargaming battle Report! This week we had a chance to try out the new version of Test of Honor, from Grey for now Games. We just did the starter scenario, which doesnt use the cards  which pits 2 characters and there bands against each other. First one to loose the hero loses!

I took some Warrior monks to defend against the pirates.


Here is turn 1, my guys moving out from the houses, pirates coming up the docks.


Turn 2, do to the chips we drew the pirate captain got really far ahead. I took cover with my slinger and gunner behind some crates.


Blades are met. The heroes start dueling each other. In this game if your action is unspent you have to use it to try to dodge if you are hit. So my gunner was able to pin the group of pirates.


But not for long,just as it seemed the pirates were on the ropes the chips go against me and my guy is wounded as well.


But never fear next turn the pirate manages to fail avoiding and gets run through!

Game 2:

That was quite fast so we had time for another round. I changed over to some spooky Ninja to changed it up, but otherwise the same set up.


Set up as before, Ninja master in the far left house.


This time I had less guys and no long ranged weapons, so I decided to hang out behind the walls more...


Slower advance this time, kept getting the tea break early.


Sometimes really early.


Gunner fails to climb the cliff.


Pirate captain being a bit more careful about bringing up guys this time.


Then the Ninjas jump the wall and battle rages!


But the captain goes on a savage killing spree! Reducing my group to 1. That's not good. Ninjas are good at evading hits but not so good at resisting them. But I have been charging the captain so he is on the ropes.


Finally it came down to just the master. But he charged in doing a lingering wound. In this game if you roll well you get an extra effect based on your weapon, lucky for me the ninja master got a free charge so was able to cut the pirate down.


In the end I quite liked this game. Was more fun then I would have thought. Very simple to play. The chips can be annoying but di mic things up allot. We will try again in a couple of weeks with the cards and about twice as many guys!

Thanks;
Mike