Sunday, 21 July 2019

Painting Update: Eldar + French

Hello Folks,

Just about time for another painting update. I have been busy cranking out warhammer 40k sets using the new contrast paints, but I have a splash of French as well. Was waiting for a new shipment.

Guardian Defenders:


First up second half of the Defenders are their heay weapon. Used since decals to give a few details. The GW ones are a dream to work with way easier then most.

Storm Guardians:


More guardians this time with assault weapons. Annoyingly had to special order the arms so the front 3 were converted from bits I had around. I did these almost last but realized how much better the bit of red makes them look. Should have done more red fir the other guys!

Jet Bikes:


Some fast guys, these were easy and look better than I would have thought. The decals again add allot.

Warwalker:


Need some heavy fire power so a walker as well. Not super happy with thus one butbits serviceible.

Farseer and Warlorks:


Finally some more psykers. Front guy is the plastic farseer have had this guy unpainted on a shelf for probably 4 years. The Warlorks are old models o stripped and repainted to match my new colors. Cant buy metals of these any more. Actually is their third time being painted! Crazy.

Assassin:


Also did a couple of bits to expand my Imperial army. Another of our pals came to play so needed a loaner army.


Astropath:


Same for this spyker guy. Eyes bured out by the power so he can just see the future now hah. Hes actually a terrible spyker but still fun.

Gazelle Helicopters:


Then the next wave of French arrived so a small change in  gears. First up some choppers, these have no missiles just a 20mm mg. So they are most likely garbage, but they are just 1 point each so you get to have fun making chopper noises!

Just hope no one breaks them. We have some people with very aggressive tape measures so there have been a few, uh crashes I guess.

Blood Warriors:



Then end of last week I had another gear change. Turns out my vacation got pushed up to August 2nd. Guys back home are into Age of Sigmar right now. So i decided to expand my Khorne army up to 1,000 yo play some games with them. So i need to paint these 3 warriors, 3 skull crushers, and a hero. Well on the way.


Starting to be an army. I live these ridiculous giant meat men hah. Going to be honest probably going to paint some extra stuff.

Anyway that all I have for now. But to be fair that was allot!


Pledge Status, 2019:

Bought: 166
Painted: 191
Total: -25

FYI to new readers, think there is a few. Pledge is to paint more models than bought in a calendar year. 

Thanks;
Mike





Friday, 19 July 2019

Battle Report - Flames of War Re-Match

Hello Folks,

Time for another Wednesday wargaming battle Report! This week it is another Flames of War game.

I left the terrain and my list the same, as I am so energetic in this heat. Serge switched out Panthers for Tigers as he is a bad person.

This time we ended up with Free For All, which is the most boring mission, but oh well.


Here's the deployment, as you can see I massed my armor on the left flank. My thinking is the cracking the tigers will be very tough and I need all of them at once to have a chance. But Sherman's cant kill a tiger from the front even at close range. Infantry on the right to hold or attack.


Germans move up and kill my observer tank which is irritating!


I advanced behind town, and pushed the infantry up. The Germans were to shy to attack my open objective defended by mortars. So I will bring it to them.


Next turn with the Germans pulling back I swing out the Stuart's to help my infantry. The AA tracks were making me nervous. My 2 command tanks try to fight the German commanders as well.


Germans blow up 1 of my commanders, butvthe organizers 9n the left keep pulling back through town. I also split of some Sherman's to join the Stuarts. My hope is to flank the tigers.


Another quick turn, the Germans finish my commanders but the net is closing.


Next turn I spring my attack, all tanks move out and attack at once. On the left I wipe the panzer 4 platoon, but the Stuart's are not lucky. Leaving a panzer 4. The German counter fire from the tigers is deadly. They hardly miss any shots are get allot of kills. Pretty decisive honestly.


I try to keep up the pressure moving remaining tanks to press for side shots where I can, but with the tigers in cover I am not even getting many hits.


Greedy Germans want to shoot panzer Faust's as well, 4 tigers is not enough!


In the end I was able to kill 1 tiger with a side shot, which even that requires a 1 to save from them! But my forces are devastated.


Eventually a panzer 4 tracks down another platoon from my formation to break company morale and win the game.

Was an interesting game, but the tigers are such a tough nut to crack for the Americans especially this early on. I was really wanting those 76mm Sherman's which are leagues better.

Enjoyed all the maneuvering in town thou, so decent game overall.

Biggest thing for me thou was the air support was really disappointing, the bombs have no teeth at all.

Thanks;
Mike

Thursday, 11 July 2019

Battle Report - Flames of War - New Late War

Hello Folks,

Time for another Wednesday wargaming battle Report! This week we are trying out the new V4 releases fir Flames of War. Final bringing the new points and rules to late war. Only Fortress Europe was out so we both made lists with that.

I took an Amerucan Sherman company with a rifle platoon and lots of support, Serge had a Panzer 4 company with Panthers and some light support.

I intentionally set up a ton of terrain to make thing difficult! Plus allot of this stuff hasn't been used much lately so time to shake it all out.

Rolled for mission and got Dust Up which is a pretty good one for tank battles, attacking into opposite corners basically.


Here's the starting positions. As you can see lots of terrain, a town, bocage, and hills! Hardly any open space.


I dashed with Stuart's behind the big hill, idea to act as bait to get things moving, but hiding a bit. Sherman's advanced into town. Germans moved up to shoot the Stuarts but hard luck only gave them 1 bail.


Turn 2 on to phase 2. The Stuart's came back, their job is to go for the mow open objective in bocage territory. Sherman's plowed into the middle of town, with the commanders taking some shots down the road, but no luck. The tank destroyers tried to blitz for a shot but bogged in the small woods. Germans kept up the fight killing my commanders and shifting back.


On my turn the Stuart's flanked the open Panzers and got kills! The Sherman's moved for some shots but mostly took cover. Starting to worry about Panthers. No reserves for me.


German turn the Panthers arrived and dashed down the side of town. While the Panzers got into a real hot battle in the town. But moving really cut their effectiveness, so only a kill and a bail.


Still no reserves for me, but the Stuart's are shooting hot. They are able to finish that Panzer 4 platoon! Meanwhile my Sherman's in town keep up the knife fight. My infantry have the rest of town jammed up so the Panthers are a bit stuck.


The Germans react to the Stuart's as best they can, sending the commanders and recon elements to the objectives. Panthers still struggling to get in the action while the town fight drags on. Finally get some reserves, so now I have a full platoon of Shermans heading into the bocage as well.


Germans are able to contest the objective with a recon unit. But have terrible luck shooting. A Panther get a shot at a tank destroyer but misses, and the command tanks cant even finish the Stuart's.


Final turns, my tank destroyers and plans both bail a panther. Stuart's kill the recon, and the Sherman's take over on the objective and kill 1 command Panzer 4. By now the Germans have won the tank battle in town but only a few Panzers survived.

The Panthers both fail to remount, and fail their last stand. That is the end of any chance of a German court term attack, so they concede the game.

A win for the US!


The new rules turned out pretty interesting, there are more changes then I had noticed. In addition to all the new points, Panthers are down 1 front armor, Sherman's lost 4" of range down to 28, Stuart's are slower ect...

I found it quite fun honestly, I like games with lots of terrain where there are more moves to make rather then just shooting from hull down. Like the new points as well, more to come in the future.


Thanks;
Mike

Monday, 8 July 2019

Club Day Report - Saga Age of Magic

Hello All,

This past Sunday was our OMG club day, so we got together to play some games of the new Age if Magic  suplimemt for Saga, great fun. Thus time I decided to play a Lord of the Rings themed army with aragorn as warlord, Gandalf as wizard, boromir as captain, gimli and legolas as Paladin's and a bunch if men if gondor, elves, and hobbits as warriors.

Game 1: vs Undead

Game 1 was against Duncan Goid and his undead. We did the random mission set up and got:

Frontier region
Refused flank
Unknown length
Forced March
Show of force

Basically play on the short edges with terrain set by player 2, victory is survival with a bonus for winning fights.


All set for battle. First few turns troops can only be short, tired from the forced March even ghosts!


Undead advance driven by the knight of shrouds in the back.


I have my biw mine take a hill and crank our some good shooting. Putting allot of fatigues on the front ghosts.


So the back ghosts fly over and attack the elven bowman, killing a few and driving them back. I had some good defensive abilities.


This lets Legolas take advantage and kill the ghosts. Paladins get double dice fighting monsters.


Surver of the field.


Hard to see but boromir and his guys are facing the zombie horde on the far side of the woods. Boromir used legendary warrior to not die.


Things start winding down as we run out of dice, but I had a great last few turns.


After this Gimili charged and killed the other set of ghosts.

In the end we had a solid victory for the men of Gondor, Aragorn knows how to handle ghosts it seems.

Round 2: vs Wilds

Game 2 was against Tod as his first faction, lord of the wilds I think. Jungle themed guys anyway.

Another random battle this time:

Frontier region
Refused flank
Cautious
Fog
Carnage

Actually pretty similar.


Now I to the jungles to fight Rexy and the jungle men. First few turn have fog so not much shooting.


Slow advance.


More slow advancing. Had my guys go in the forest so it cant come alive and smash me.


We are picking at each other with shooting but no big attacks. I moved closer to try and tempt some action and set defensive stuff.


Rex charges out but gimli drives him back.


Few fights have gone on, but we have relatively defensive boards so no crazy attacks


In the end a bunch of units are whittled down. Gimli made a good attempt to kill the sorcerer but he rolled good saves and lived. Couldn't even kill rex! But the 2 biw units did good work killing allot of guys with their efficient shooting.

The score was very close to game 1 with me in the lead again. So another victory for Gondor! Was fun playing with all the heroes, quite like this army. They and the undead are my favourites so far for sure.

Anyway here's a few shots of others games:


Very well organized, might de dbmm players?


Jungles and dragons!


Old old school GW or s vs New School GW undead, fun times.


Was a great club day, everyone had fun and we got lucky with the weather so it wasn't super hot!

Thanks;
Mike







Tuesday, 2 July 2019

Battle Report - Warhammer 40k - Carnage!

Hello Folks,

Another long weekend so time for some more gaming! Got together to play a multiplayer game of 40k, using the carnage scenario. Saturday was Warhammer day so perfect time for Carnage.

I took some Eldar I have been working on plus some older stuff, Nick had his Tau, and Tim used my Imperial Guard.

This scenario has random turn order and you can start very close if you want. All the more carnage.


Here's is the set up. The green crystal in the middle is the objective, who ever controls it at the end, or murders everyone is the winner. Tau top left, Guards top right, and Eksar bottom left. I set up mostly cowering behind the hill, but put a big Wraithlord right in the Taus face, plan to take out there giid stuff early.


Most people just shift around, but my big guy took out the Tau battle suits which is good. Guard taking cover in the rocks. The guard had an assassin charge the tank, but he got tagged by a rail round in overwatch and died.


Tau turn to move first now. They move up a tank and lay down a torrent of fire on the weaithlord just barely killing him. The guard have a fire fight with the Tau 8nfantry and that side of the tank and kill most of them.


Tau moving up again, focusing on the guard as allot of my stuff is hidden.


Fire dragons come over the hill ad do there job assuring thextanks destruction. Every is starting to loose allot of guys now.


Guard take cover along the hill. Starting to look like I'm the only one with allot of guys, but space elves do die easy!


Big turn here. The dire avengers and pathfinders mostly wipe each other out. Also with the tank dead the Ogryns go on a rampage stomping guys 8n close combat. Meanwhile on the far side of the hill the Eldar are cleaning up the guard, but the waro spiders take significant losses.


Mist guys are dead now, as we head for the final battle for the hill.


Last warpspiders take out the last Tau remnants as the Ogryns finish the fire dragons.


Game ends with one Ogre facing down a full unit and a farseer. Bit to much even for him so the haunted space crystal and the game go to the Eldar.


Was a fun game with lots of carnage! Good to get back to some more 40k games. The new paints have definitely got the warhammer interest going again!

Thanks;
Mike