Thursday 11 July 2019

Battle Report - Flames of War - New Late War

Hello Folks,

Time for another Wednesday wargaming battle Report! This week we are trying out the new V4 releases fir Flames of War. Final bringing the new points and rules to late war. Only Fortress Europe was out so we both made lists with that.

I took an Amerucan Sherman company with a rifle platoon and lots of support, Serge had a Panzer 4 company with Panthers and some light support.

I intentionally set up a ton of terrain to make thing difficult! Plus allot of this stuff hasn't been used much lately so time to shake it all out.

Rolled for mission and got Dust Up which is a pretty good one for tank battles, attacking into opposite corners basically.


Here's the starting positions. As you can see lots of terrain, a town, bocage, and hills! Hardly any open space.


I dashed with Stuart's behind the big hill, idea to act as bait to get things moving, but hiding a bit. Sherman's advanced into town. Germans moved up to shoot the Stuarts but hard luck only gave them 1 bail.


Turn 2 on to phase 2. The Stuart's came back, their job is to go for the mow open objective in bocage territory. Sherman's plowed into the middle of town, with the commanders taking some shots down the road, but no luck. The tank destroyers tried to blitz for a shot but bogged in the small woods. Germans kept up the fight killing my commanders and shifting back.


On my turn the Stuart's flanked the open Panzers and got kills! The Sherman's moved for some shots but mostly took cover. Starting to worry about Panthers. No reserves for me.


German turn the Panthers arrived and dashed down the side of town. While the Panzers got into a real hot battle in the town. But moving really cut their effectiveness, so only a kill and a bail.


Still no reserves for me, but the Stuart's are shooting hot. They are able to finish that Panzer 4 platoon! Meanwhile my Sherman's in town keep up the knife fight. My infantry have the rest of town jammed up so the Panthers are a bit stuck.


The Germans react to the Stuart's as best they can, sending the commanders and recon elements to the objectives. Panthers still struggling to get in the action while the town fight drags on. Finally get some reserves, so now I have a full platoon of Shermans heading into the bocage as well.


Germans are able to contest the objective with a recon unit. But have terrible luck shooting. A Panther get a shot at a tank destroyer but misses, and the command tanks cant even finish the Stuart's.


Final turns, my tank destroyers and plans both bail a panther. Stuart's kill the recon, and the Sherman's take over on the objective and kill 1 command Panzer 4. By now the Germans have won the tank battle in town but only a few Panzers survived.

The Panthers both fail to remount, and fail their last stand. That is the end of any chance of a German court term attack, so they concede the game.

A win for the US!


The new rules turned out pretty interesting, there are more changes then I had noticed. In addition to all the new points, Panthers are down 1 front armor, Sherman's lost 4" of range down to 28, Stuart's are slower ect...

I found it quite fun honestly, I like games with lots of terrain where there are more moves to make rather then just shooting from hull down. Like the new points as well, more to come in the future.


Thanks;
Mike

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