Hello All,
Got together for another game of Warhammer, so time for an update on our progress on these armies. As you may recall I am doing Necrons and Nick has some Tau.
Also have a new Mars like table that I have been working on.
Here is the current state of my army, some warriors and immortals backed up with scarabs an anhiliation barge and a couple of characters. I decided my Overlord needed a name so I googled some pharos and settled with Overlord Ka.
And the current Tau, making very good progress with allot of stuff built and block colors painted. Just need a few details and basing.
Emperors Will;
Game wise we played the emperors will scenario, each player has 1 objective worth 3 points, and you can get a bonus for first blood, warlord kill and line breaker. I ended up with first turn.
Turn 1 I advanced a the barge shot his Tesla guns at the battle suits. Got super lucky and killed 2, the last failed morale and ran.
The Tau moved forward to counter attack, but failed to achieve much without the suits. The piranha light skimmer missed with his anti-tank shot and other heavy weapons weren't effective due to moving.
Turn 2 the advance continued. My warriors and the barge badly mauled the best Tau unit, the path finders. And my bases of scarabs assaulted and killed their ship. They are good at dismantling things.
The Tau fought back hard, but all their good stuff had been mostly wiped out.
Next turn the scarabs assaulted and finished off the path finders, and all that was left was clean up.
A solid victory for Overlord Ka.
Next turn I am going to try some Demons yo change things up a bit. But still working on more Necron units!
Thanks;
Mike
Monday, 25 February 2019
Monday, 18 February 2019
Battle Report - Cruel Seas!
Hello all,
Time for another battle report. Yesterday I was able to get together with Duncan and Stan to try out some more cruel seas. This time we are playing the ambush scenario and have expanded our fleets a bit.
The British were attacking so I took a Fairmile D and 3 Vosper MTB (commanded by Stan). Duncan had 2 E boats for defense and a merchant tanker and Flak Ship for us to hunt.
Ambush:
Here is the set up, I tossed down some islands and rocks haphazardly. We start of slow from the close edge and the Germans sail on 1-2 at a time from their corner and have to sail the 2 large ships of the far edge. We of course need to sink them!
Turn 1 being sneaky and taking it slow. Its night so the German's cant attack right away and we want to delay until the big ships arrive.
Just taking it slow.
Getting close now. This was the last round of sneaking, some targets coming on.
Next turn we kicked up to combat speed and started trading shots. Stan is fighting 1 MTB while I take the other. Managed a good 6 lbper hit. We kept getting torpedo crits but never cooked any off.
The battle gets real. The Fairmile D moves up and puts some torpedoes in the water, the second shot, and hammers the E boat. But is taking heavy damage and suffers an engine hit. The MTBs swarm the other boat.
First E Boat sinks! Feeling confident now but my ship is really limping. Just hoping to get a few torpedo hits.
The 88 on the flak ship finishes me off however. The MTBs fairing better sank the other E boat with 1 loss. Now they are lining up torpedoes.
They sink the merchant tank with ease getting 4 solid hits.
Next turn the flak ship hits back hard, I think we went down to 1 boat or maybe 2 but damaged. But Stan was able to get more torpedoes on target and just barely managed to sink it before it got to go again!
Was a very fun game, feel like it went better this time felt allot more balanced anyway, lots of sunk ships all around!
Hopefully I can get a few more ships painted for the next battle!
Thanks;
Mike
Time for another battle report. Yesterday I was able to get together with Duncan and Stan to try out some more cruel seas. This time we are playing the ambush scenario and have expanded our fleets a bit.
The British were attacking so I took a Fairmile D and 3 Vosper MTB (commanded by Stan). Duncan had 2 E boats for defense and a merchant tanker and Flak Ship for us to hunt.
Ambush:
Here is the set up, I tossed down some islands and rocks haphazardly. We start of slow from the close edge and the Germans sail on 1-2 at a time from their corner and have to sail the 2 large ships of the far edge. We of course need to sink them!
Turn 1 being sneaky and taking it slow. Its night so the German's cant attack right away and we want to delay until the big ships arrive.
Just taking it slow.
Getting close now. This was the last round of sneaking, some targets coming on.
Next turn we kicked up to combat speed and started trading shots. Stan is fighting 1 MTB while I take the other. Managed a good 6 lbper hit. We kept getting torpedo crits but never cooked any off.
The battle gets real. The Fairmile D moves up and puts some torpedoes in the water, the second shot, and hammers the E boat. But is taking heavy damage and suffers an engine hit. The MTBs swarm the other boat.
First E Boat sinks! Feeling confident now but my ship is really limping. Just hoping to get a few torpedo hits.
The 88 on the flak ship finishes me off however. The MTBs fairing better sank the other E boat with 1 loss. Now they are lining up torpedoes.
They sink the merchant tank with ease getting 4 solid hits.
Next turn the flak ship hits back hard, I think we went down to 1 boat or maybe 2 but damaged. But Stan was able to get more torpedoes on target and just barely managed to sink it before it got to go again!
Was a very fun game, feel like it went better this time felt allot more balanced anyway, lots of sunk ships all around!
Hopefully I can get a few more ships painted for the next battle!
Thanks;
Mike
Monday, 4 February 2019
Battle Report - Stalingrad Turn 1
Hello All,
This past Sunday we had the first round of the Stalingrad flames of war campaign. I was set to face bad Duncan and was attacking.
I took some panzer 3s and 4s a few 2s as well, plus some infantry and armored cars.
Duncan had t34s kv1 infantry and guns.
The mission funny enough was breakthrough again. But this time I had to attack.
Here is the deployment, I set up my tanks to rac around the woods. A big blob of infantry is on the hill and some guns along the woods.
I just dashed forward with my tanks, not much to fight. My hope was to get close enough to the wood to push back the ambush but this failed.
Some KV1 turned up in the woods but their fire was ineffective.
My turn, time to surround the woods. Only the Panzer 4s can hurt the KV even from the side. So I tried z blitz move to get more in range. But failed the roll. I think I still got 1 bail buy bad news overall. The panzer 3s faced the corner where I assume z bunch of t34s are about to appear.
Infantry just ignored.
T34s came as predicted, but due to moving and crops not much effect. The KV did better and killed 3 panzer 4 plus a bail. That guy failed to remount, and failed last stand.
Next turn the t34 saw off the panzer 3s, and the KV got the commanders. This left my with no platoons in formation so it was z game over.
Pretty brutal win for the Russians. I spent Saturday painting some panzer 4s. But that turned out to be a bad idea. They just cost way to many points to be useful. Much better off with 3s. I di need some ma4fers though.
Thanks;
Mike
This past Sunday we had the first round of the Stalingrad flames of war campaign. I was set to face bad Duncan and was attacking.
I took some panzer 3s and 4s a few 2s as well, plus some infantry and armored cars.
Duncan had t34s kv1 infantry and guns.
The mission funny enough was breakthrough again. But this time I had to attack.
Here is the deployment, I set up my tanks to rac around the woods. A big blob of infantry is on the hill and some guns along the woods.
I just dashed forward with my tanks, not much to fight. My hope was to get close enough to the wood to push back the ambush but this failed.
Some KV1 turned up in the woods but their fire was ineffective.
My turn, time to surround the woods. Only the Panzer 4s can hurt the KV even from the side. So I tried z blitz move to get more in range. But failed the roll. I think I still got 1 bail buy bad news overall. The panzer 3s faced the corner where I assume z bunch of t34s are about to appear.
Infantry just ignored.
T34s came as predicted, but due to moving and crops not much effect. The KV did better and killed 3 panzer 4 plus a bail. That guy failed to remount, and failed last stand.
Next turn the t34 saw off the panzer 3s, and the KV got the commanders. This left my with no platoons in formation so it was z game over.
Pretty brutal win for the Russians. I spent Saturday painting some panzer 4s. But that turned out to be a bad idea. They just cost way to many points to be useful. Much better off with 3s. I di need some ma4fers though.
Thanks;
Mike
Thursday, 31 January 2019
Battle Report - Flames of War - Mid-War East Front
Hello All;
Time for another Wednesday wargaming battle Report. This week are doing some flames of war, try out a game before the campaign to see how the rules work again and all that.
I took a German force with Panzer 3s and infantry. Serge had Russians with t34s and infantry.
Mission was breakthrough.
Here's the deployment. I set up my infantry along the middle to be annoying and had panzer 3s in ambush and more in reserve. Russians in the corner with a tiny AA as the break through.
Russian first turn, tanks roar off to the left in formation, infantry run forward.
I deployed my ambush in the woods which did jack, but my 8nfantry and HMGs shot up the Russians real good. My anti tank guns did ok, I think 1 bail 1 kill.
Next turn the Russians infest the village with tanks, and the infantry assault. But they are pushed back bad and mostly die. Their artillery did knock out a gun thou. I brought in 3 tanks from reserve and flanked the Russian line doing not great.
The many angry Russian tanks turn their turret to punish my 3 guys. But miracles happen and all the saves are passed!
Next turn hits hard for the Russians. I have the big tanks flanked so actually get some good kills in. And my commanders come in and see of the tanks on the opposite side. Also I started moving some infantry to assault the guns.
Russian return fire is finally on point and 8 loose the 3 tanks.
Next turn the tank shooting continues. But the Russian reserves show up to sit on the objective. My assault against the guns goes off and I kill 2, but fail to win and end up with not much left.
Just in time my armored cars show up and shoot up the AA trucks. Prevent7ng the Russians from winning easy.
The tank shooting goes back and forth for a bit. But we are both low on numbers and dont have great odds. So it turns into a big grind.
It's not clear who will win considering there are so few t34s left, so we decided to call it a draw.
Was q fun game, actually did alright against the Russians for once!
Thanks;
Mike
Time for another Wednesday wargaming battle Report. This week are doing some flames of war, try out a game before the campaign to see how the rules work again and all that.
I took a German force with Panzer 3s and infantry. Serge had Russians with t34s and infantry.
Mission was breakthrough.
Here's the deployment. I set up my infantry along the middle to be annoying and had panzer 3s in ambush and more in reserve. Russians in the corner with a tiny AA as the break through.
Russian first turn, tanks roar off to the left in formation, infantry run forward.
I deployed my ambush in the woods which did jack, but my 8nfantry and HMGs shot up the Russians real good. My anti tank guns did ok, I think 1 bail 1 kill.
Next turn the Russians infest the village with tanks, and the infantry assault. But they are pushed back bad and mostly die. Their artillery did knock out a gun thou. I brought in 3 tanks from reserve and flanked the Russian line doing not great.
The many angry Russian tanks turn their turret to punish my 3 guys. But miracles happen and all the saves are passed!
Next turn hits hard for the Russians. I have the big tanks flanked so actually get some good kills in. And my commanders come in and see of the tanks on the opposite side. Also I started moving some infantry to assault the guns.
Russian return fire is finally on point and 8 loose the 3 tanks.
Next turn the tank shooting continues. But the Russian reserves show up to sit on the objective. My assault against the guns goes off and I kill 2, but fail to win and end up with not much left.
Just in time my armored cars show up and shoot up the AA trucks. Prevent7ng the Russians from winning easy.
The tank shooting goes back and forth for a bit. But we are both low on numbers and dont have great odds. So it turns into a big grind.
It's not clear who will win considering there are so few t34s left, so we decided to call it a draw.
Was q fun game, actually did alright against the Russians for once!
Thanks;
Mike
Tuesday, 29 January 2019
Battle Report - Saga Mass Battles Crusades
Hello All,
This past Sunday I was finally able to get together with Duncan and Stan for some more Saga action. Duncan wanted to be Spanish so went for the crusades!
With three people we decided to try out one of the new multiplayer games. I forget what it was called now but the idea is you get your survival points at the end + one for every charge you did. Also the order players go in can change every turn.
Obviously this all makes the game hectic and fun, so you can assume this report will make even less sense then normal.
Part way through turn 1. Stan has crusaders on the hill, Duncan a horse of mounted across the way and my Eastren princes bottom right.
Time for action. My crossbow guys shot up Stans real good. I also charged some mounted off to fight Duncan on the right but they did nothing then died.
Well I kind of decided far away from Spain is the best place to be so my important guys are running around the hill. But I left some warriors to slow down the Spanish and crossbows to annoy Stan.
My Warriors got beat up a bit but no big deal.
Moved my crossbows to shoot some mounted hearth guard, but the warriors got in the way. Just killed them instead.
Sadly the Crusaders were offended at this and charged my guys in the flank! This killed some so getting low on guys.
The Spanish warriors on the left then went on a whirlwind of javelin terror killing lots of Stans guys and some of mine.
I countered these exhausted guys with mine. After about a million saga and fatigue abilities many dice were rolled and both units pretty much died.
After that I sent my warlord on a hail mary mission to kill Stans as I thought he would win, but died so I was left with 1 warrior!
In the end Stan shot up some more of Duncans guys with the last couple of crossbows and the game was over.
Me and Duncan were pretty much wiped out so Stan with the Crusaders was the clear winner.
Overall a very fun scenario look forward to doing more mass battles.
Thanks;
Mike
This past Sunday I was finally able to get together with Duncan and Stan for some more Saga action. Duncan wanted to be Spanish so went for the crusades!
With three people we decided to try out one of the new multiplayer games. I forget what it was called now but the idea is you get your survival points at the end + one for every charge you did. Also the order players go in can change every turn.
Obviously this all makes the game hectic and fun, so you can assume this report will make even less sense then normal.
Part way through turn 1. Stan has crusaders on the hill, Duncan a horse of mounted across the way and my Eastren princes bottom right.
Time for action. My crossbow guys shot up Stans real good. I also charged some mounted off to fight Duncan on the right but they did nothing then died.
Well I kind of decided far away from Spain is the best place to be so my important guys are running around the hill. But I left some warriors to slow down the Spanish and crossbows to annoy Stan.
My Warriors got beat up a bit but no big deal.
Moved my crossbows to shoot some mounted hearth guard, but the warriors got in the way. Just killed them instead.
Sadly the Crusaders were offended at this and charged my guys in the flank! This killed some so getting low on guys.
The Spanish warriors on the left then went on a whirlwind of javelin terror killing lots of Stans guys and some of mine.
I countered these exhausted guys with mine. After about a million saga and fatigue abilities many dice were rolled and both units pretty much died.
After that I sent my warlord on a hail mary mission to kill Stans as I thought he would win, but died so I was left with 1 warrior!
In the end Stan shot up some more of Duncans guys with the last couple of crossbows and the game was over.
Me and Duncan were pretty much wiped out so Stan with the Crusaders was the clear winner.
Overall a very fun scenario look forward to doing more mass battles.
Thanks;
Mike
Monday, 28 January 2019
Tale of 2 Wargamers
Hello Folks,
This past Saturday we had another gaming day, so I have some more progress pictures for you and another 7th edition warhammer battle report.
Necrons:
Here is the current status for me. Warriors and scraps swarms plus the overlord all finished. Still happy with how this army is going, necrons are very fast and easy to paint due to all the metals.
Nick's Tau:
And here is the status of Nick's army. More focused on building as some paint are shipped. So everything is assembled and primed. Looking good so far!
Purge the Alien:
So we had enough stuff for a 350 point game so went for that. For me that is 12 warriors 3 scarabs and the overlord (hes expensive). The 5au had 5 breaches 5man strike team, 3 battle suits, an ethers and some drones.
Pretty small armies and going back to 7th edition is a bit of a change. So decided to keep it simple and go for the Purge mission. You get a point for killing units plus a bonus for first blood, warlord and line breaker (have guys by enemy edge at the end.
Here us the deployment. I kept my guys close together, the Tau ambushed and spread out. Most stuff hiding behind the walls. Not much happened turn 1 but the suits advanced and killed a few guys.
Next turn I tried to charge the suits with my scarabs. 1 base died to over watch and I called the charge roll. And the tau killed the rest on their turn netting them first blood.
Next turn my warriors finished off a the strike team, and I split up and decided to try charging again. The overlord was more angry so he made it! Time to start chopping tau.
The tau were limited in options with a big combat in the way but brought the breaches back in. Next turn my warriors joined the fight and the suits died. The Tau fought back hard with the breaches close ranged shots. But the overlord used his resurrection orb so most of the Necrons were saved.
Then it came down to a battle of the warlords! Mine easily won, tau not being know as great fighters.
But he was left with 1 wound and the remaining breached finished him off!
Then the warriors shot him down.
Final count was 6 points for me 4 for the Tau. Pretty close, if the Etheral had escaped they probably could have won as he is worth so many points (3).
So anyway that's where we are for now. Having fun with 40k again going back an edition was the right choice for sure. Also good to work on a new army been awhile fir this game!
Thanks;
Mike
This past Saturday we had another gaming day, so I have some more progress pictures for you and another 7th edition warhammer battle report.
Necrons:
Here is the current status for me. Warriors and scraps swarms plus the overlord all finished. Still happy with how this army is going, necrons are very fast and easy to paint due to all the metals.
Nick's Tau:
And here is the status of Nick's army. More focused on building as some paint are shipped. So everything is assembled and primed. Looking good so far!
Purge the Alien:
So we had enough stuff for a 350 point game so went for that. For me that is 12 warriors 3 scarabs and the overlord (hes expensive). The 5au had 5 breaches 5man strike team, 3 battle suits, an ethers and some drones.
Pretty small armies and going back to 7th edition is a bit of a change. So decided to keep it simple and go for the Purge mission. You get a point for killing units plus a bonus for first blood, warlord and line breaker (have guys by enemy edge at the end.
Here us the deployment. I kept my guys close together, the Tau ambushed and spread out. Most stuff hiding behind the walls. Not much happened turn 1 but the suits advanced and killed a few guys.
Next turn I tried to charge the suits with my scarabs. 1 base died to over watch and I called the charge roll. And the tau killed the rest on their turn netting them first blood.
Next turn my warriors finished off a the strike team, and I split up and decided to try charging again. The overlord was more angry so he made it! Time to start chopping tau.
The tau were limited in options with a big combat in the way but brought the breaches back in. Next turn my warriors joined the fight and the suits died. The Tau fought back hard with the breaches close ranged shots. But the overlord used his resurrection orb so most of the Necrons were saved.
Then it came down to a battle of the warlords! Mine easily won, tau not being know as great fighters.
But he was left with 1 wound and the remaining breached finished him off!
Then the warriors shot him down.
Final count was 6 points for me 4 for the Tau. Pretty close, if the Etheral had escaped they probably could have won as he is worth so many points (3).
So anyway that's where we are for now. Having fun with 40k again going back an edition was the right choice for sure. Also good to work on a new army been awhile fir this game!
Thanks;
Mike
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