Saturday, 17 August 2019

Battle Report - Team Yankee

Hello Folks,

Time for more battles. Decided to join the club night yesterday, so Serge and I set up a side game of Yeam Yankee. Sine we never had any stuff for what was the main thing.

50 points game, ended up being No Retreat, as usual we used 40% for reserves. I had some French with a few american hum vee against Russian infantry.


Heres the set up, French attacking on the left. I put my armored cars on the close side, tanks the far side, hummers in the center. Main road is blocked by mines.

Russians had infantry on the far objective, and a ridiculously big unit of BMPs on the other. My plan to kill the vehicles and use my tanks to line the infantry.


Turn one blitz up to the wall and hammer the BMPs. Do pretty well kill maybe almost have, 5-6 of them maybe. Held back the choppers, didn't want to risk them yet.

Russians fired back with missiles, but with bad luck only killed a single car. Also dropped a small ambush with 3 missiles, but just 1 kill there as well.


Next turn I moved up my tanks and helicopters to kill the ambush. Rest stayed still to get maximum shots. Not as lucky this time but I took out a few more. Also killed the ambush, Russian infantry had AA but it was ineffectual due to the gunslinger rule keeping me gone to ground.

The Russians brought in a big AA platoon and killed all but  helicopter, and pulled back their vehicles. My helicopters are only 1 point each so this is not a big loss.


With the Russians falling back I pressed forward onto  the objective. Also started moving over my tanks to try and stop them from bringing up stuff to contest. Killed a few infantry, actually found the tanks much better at that then I would have thought.

No major action from the Russians, but a few more small reserves. I think the long range missile guys.


Next turn I drove on to the objective. Russians moved up small platoons to delay and get wiped out 1 at a time. But chipping away at my forces as it goes. The long range missile guys had terrible luck thou, and some of the Russian units were a bit useless now, like missile AA after the choppers are dead.

Eventually Serge conceded. But my force was also very close to breaking, so maybe best to call it a draw!

Was a fun game thou, very different game at 50 points then 100, also with a bit bigger table. Personally I think it was a bit much to have 1 giant infantry platoon, that unit was allot of points!


Took a few quick shots of the other games:

 English Civil War



Saga. Norman's vs Norse Gaels.


Early flames of war, with some cool planes. I like the big one.

All in all very successful club day.

Thanks;
Mike

Wednesday, 14 August 2019

Painting - Update Khorne

Hello Folks,

Got a bit of painting done over my summer break, so thought I would do another small update. Just a few more Khorne items to flesh things out a bit. Would like to do some more of these guys, but it's on to the next big thing after this. Well I may do a few bits here and there.

Bleeding Icon of Khorne:


This is one of the judgements of khorne a blood priest can summon. The darker red is the fresh blood effect which doesnt show up in pictures well, but is shiny like blood.

Fleshhounds:


Next some demon dogs. You can summon them pretty easy to run around and take objectives. Never got to try them out sadly.

Altar of Skulls:



Lastly the free terrain piece for Khorne. Helps priests cast prayers. Pretty cool model, takes a bit of time to paint but is not to bad. Looks cool anyway.

Forgot to take a picture so had to grab one after I put the good stuff away. Plus it's pretty big, but the above should give a good idea.

Samurai is the next big thing. Have a bunch of stuff for that, involving a few different games. Main thing this time will be Europeans and Monks. But I have a bunch of fun stuff to work on. Still plan on doing some 40k and Team Yankee side projects as well.


Pledge Status, 2019:

Bought: 186
Painted: 206
Total: -20


Thanks;
Mike







Monday, 5 August 2019

Battle Report - Age of Sigmar

Hello Folks,

Time for another battle Report. This week I am back home and we played some age of sigmar. Got 2 games in, first a 3 player games, then a 2vs1.

Game 1:

First game was the multiplayer game, we played something roughly based on the open war cards, where an objective arrives turn 3 and who ever controls ot wins.


Heres the start, my khorne guys in the bottom, lizardmen to the right, and storm cast Eternals up top.


Turn 1 fan out and advance. Try to cover lots of ground.


Turn 2 some big combats with the lizardmen. The cav took out my wrathmongers, but the bold warriors got the Sarus, and my heroes got the sarus that teleported behind.


Next turn I used a blood point move to engage the flying dudes with the skull crushers. But lots most of the big unit of blood warriors to the dragon riders. The objective is down now so everybody runs that way.


The Stormcast have by far the most guys left and are all on the thing, so clear win for them.

Game 2:

Fir the second game we decided to double up in the person with the most points, which was the Stormcast. I just had to drop most of my heroes no big deal.


2 objective control both to win.


Just moving up a bit.


Mass of flying dudes come down and delete a unit. We can't get to them so going to delete another unit next turn


Things looking bad. We tried a teleport trick to get the objective and win but failed the charge. After that just to much stuff had died. We got pounded by all the shooting and couldn't deal with it so a loss for us.

Thanks;
Mike

Friday, 2 August 2019

Painting Update - Khorne

Hello All,

Just a small update today. Managed to finish off my 1000 point Warhammer Age of Sigmar Khorne army, just on time as I'm leaving today.

Mighty Skull Crushers:



First the last unit, some big guys with axes riding juggernauts of khorne. I guess thet are some kind of demon rhino machine. I kind of regret giving that guy the horn, as it looks a bit lame and a shield would be better. But it has a good game effect so oh well.

Exalted Deathbringer:



And the last Hero, big giant spear ready to impale someone. I just thought this guy looks cool.

I have a few more Khorne bits to add on to give a bit of options, might get some more done while I'm off this week. But also maybe not.

AMX-30RC:



Finally for today I have the second Grench armored car unit. Had these done for the last team yankee game but only getting to posting them now. They actually did quite well, maybe I need a third unit. I still have a unit of French infantry to paint then it's time for another wave of Team Yankee stuff. Suppose I need some more support units as I dont really have much French supports other than the choppers.


Anyway that's all for now, have a good one.

Pledge Status, 2019:

Bought: 186
Painted: 199
Total: -13


Thanks;
Mike

Monday, 29 July 2019

Battle Report - Team Yankee Double Feature!

Hello All,

Also this weekend (bust one) I got together to play some team yankee with the Duncans. Stan was absent so I took a 100 point force. French tanks, armored cars, and an Abrams force with infantry plus helicopters supporting.

FYI we once again used the new reserves rule of 40% off instead of half platoons.

Game 1: Hasty Attack


First up hasty attack with me attacking the Russians. Due to the reserves and their being 3 objectives they had to leave 1 mostly open. The big platoons of 8 tanks really hurt. I kept my Abrams mostly off and swarmed it with French tanks.


The Russians deployed their ambushing T-72s and were able to contest. But the shooting went poorly and they got just 1 kill.


French hit back hard flanking the line with the help of the Abrams commander, plus I got some reserves, more Abrams charging in. I think only 3 tanks were left after this.


The Russians moved up to contest and kept up their fire, getting another kill.


I was easily able to take out the last 3. Russians got no reserves sadly so an easy win for NATO.

Game 2: Dust Up

Since that was a quick game we went for another and got dust up. Attacking from opposite corners.


I was able to use my scouts to expand my deployment area and flank the aggressively deployed Russian tanks.


Seeing the danger the T72s moved to take cover and fight both sides at once. But still having bad luck they managed a single kill.


On my turn I tried to get as many shots on them as I could, but keeping to c8ver as well. My thinking is that this game will be more of a battle of attrition, so I cant be as reckless charging everyone into the open.


Next turn the T72s are hurting, but the BMPs get a good round of missiles and vaporize a tank platoon. On my turn I start thinking about reserves so try to move out of the way of the next tank wave.


Russians advance with the last 2 tanks taking cover behind a wood. And the next wave of T72s do show up and surround my second tank platoon. But have another terrible round and get 1 kill and 2 bail.


Bad news for Russia as the Abhrams arrive and devastate the BMP platoon. Remaking armored cars take out 1 of the 2 remaining T72s, and lots of long ranged fire takes out 2 across the table.


Next turn the Russians flew on some Hinds, but the combined AA of now 5 Abrams brought both down. This was enough to demoralize the Duncan's, as they were left with 4-5 T72s fighting a bunch of armored cars and almost as many Abrams. Just to much firepower to handle.


Was a fun pair of games if a bit demoralizing for the Red's. I think they did do quite poorly on armor saves thou. The French have been doing quite well however. My theory is that having high armor costs to many point and you loose to much offensive power. Might be worth having some T52 or whatever the weaker Russian tank is, to fight off the leopard 1 type units like AMX 30 where the T72s are suffering in number of shots, and have an AT valuexway higher then needed.


Anyway that is those games let me know what you think.

Thanks;
Mike

Battle Report - Warhammer 40k, 3 player 7th Edition

Hello Folks,

This past week I got together with a couple of guys to play a big multiplayer game of 40k. I took my newly painted Eldar, Nick had his Tau, and Tim used my Imperial Guard.

Mission wise I drew some Open War cards and just skipped ones that seemed unworkable with 3 players. Deployment ended up being table corner triangles with the line drawn from the center of the table edges. Objective was to control a comet that would randomly arrive on turn 3, and the twist was a warp storm which made it easier to cast psychic powers.

Additionally I gave everyone a sudden death objective card as side objective to add a fun twist.


Here is the set up, Eldar in the bottom left, Tau top left, Guard top right.


And here is the end of turn 1. Mostly people moving out cautiously, waiting to see where the objective will he and shooting targets of opportunity. I moved my walker on to the hill to try and take out the tank, but rolled crap for armor penetration and did nothing.


After turn 2vmuch more action. The Tau battle suits took out my walker and faded back. I continued to slowly spread out, and deployed my Black Guardians from the web way hoping to flank the guard. They got allot less use out of their flames then I had hoped due t8 a bad run roll, forgot about fleet. So they got cut up pretty bad.


Turn 3 the comet landed in the middle of Tau territory! So everyone converged on it. My fire dragons took out the small Tau ship, and jet bikes finally finished the last of the suits. Otherwise people were just exchanging fire and heading that way. I also achieved my sub goal which was to claim the middle of the table with no enemy units around.


Next turn the noose closes in. The Tau have very little stuff left, but the Guard have tons, they are a bit far away thou with not many turns to go. Lots of murder this round.


Second last turn. I got to go first and was able to get the fire dragons s shot on the tank. 1 well aimed shot from the commander was enough to assure its destruction! The my Guardians  shot up and charged the last of the path finders, finishing the Tau and claiming the objective. Can the hold it thou?

The Guard assassin charged and easily killed the guardians, but the shooting part was a bit ineffective. This left all but 1 fire dragon alive.


They were easily able to move in and kill the assassin with their melts guns. With the main Guard force just out of range they had enough guys to claim the objective from the Ogryn. So a win for the Eldar!

I had allot of psychic powers so the storm really helped me out this time. Bug it was very close, if the Guard had managed to get even 1 unit in range they would have won it.

Sub plot wise the Guard had to survive so that was accomplished. The Tau ethereal had to personally kill one of our warlords,  so unlucky gorvthem therecwas almost no chance of that!

Was a fun game, great to get the guys I have been painting on the table. Also always a great nostalgia for playing 40k!

Thanks;
Mike

Monday, 22 July 2019

Battle Report - By Fire and Sword

Hello Folks,

This past weekend we had a get together for Tod's birthday, to play some By Fire and Sword.

I ended up playing with Good Duncan so we had Transylvania vs Holy Roman Empire. I went with the foot option. Honestly I really need to paint some new armies for this but haven't gotten around to it, to much other stuff gets in the way.

Any way we got delay the enemy as a mission.


Almost forgot the pictures so missed the first couple of turns. My goal is to escape off the far edge, and we both want to capture the hills and murder.

I have been steadily marching forward. On the left my pikes got outflanked by light cavalry. The transylvanian never had the troops to cover it all so much first musketeers just walk up the middle. My dragoons are trying to run past on the left. Finally the household cavalry is charging my last foot unit, having lost a base to xannonry if I remember right.


No luck from shooting, but with bad dice the household only manage a draw.


Next turn the advance continues on the left, the pikes just laugh at the shooting. On the right the dragoons slept past the guys on the hill, 1 more move to escape. But they are able to turn and get a good shot in which breaks my guys. They flee and never recover. In the center the household decide cannons are annoying. They charge and crush them. But their advance clips the infantry and they loose that battle.


With the game winding down the Tryslvanians decide to try and retake that hill. Bringing in what they can.


There were some losses but no big 3ffects or charges. So that is where we end. Terrible luck on shooting from my side, but managed to avoid huge disasters in combat. My losses were heavy, and acceptable for tryslvania. With 1 hill each and no one escaping it was a 6-2 win for the bad guys.

Dracula would be proud!

I quote enjoy this game, it's a perfect club game in my opinion, lots of armies and small scenarios to play. Really need to get my Ottomans going, ah well someday.

Oh and here's a shot of the other game:


Defend the crossings I believe, with 2 western style armies, so lots of riters I guess.

Thanks;
Mike