Hello Folks,
Time for the traditional cangames posts. I was involved in 4 games this year so I figure 2 posts should cover it. I guess part 1 will be my games and part 2 others games.
Saga Age of Magic:
On Friday afternoon I organized some games of the new saga rules. Mainly to try it out and see what we think. I brought in some extra armies as well encase some new people wanted to give it a go. In the end there was 5 of us so we got try out a couple of single player games and a big melee.
Here's the happy summer table I brought with undead facing orcs and goblins from the 80s!
Duncans table with Roman's facing hordes.
Tods tablecwith the big melee in action. Goal was to capture the house of victory, and have troops survive. Kind of k8ng of the hill.
Tod insulted the dignity of the Empire of Newfoundland, one of the example fantasy kingdoms in the book, so I had my big meat me smash his warlord.
Sadly all my troops were killed, but that is all in accordance with the blood gods plan. Undead where the clear winner, have by far the most guys left and the house.
In the end age of magic seemed fun, have a few new warbands in the ideas phase now for sure!
Avalon Pensula Campaign:
The other game I ran was s muskets and tomahawks scenario for the siege of Carbonesr Island in 1697. This was a small simple fight but with lots of fun stuff.
Here's is the set up. French are in the ship and boats, they have to take the island to complete their burning of every English settlement around the bay.
First vollies crack out as the ship sails.
French and Indians in boats approaching the beach, and they fire off a volley.
Getting close to soil!
The cards give the natives a burst of initiative and they charge the defenders.
Slowly pushing back the defenders.
A final whiff of grape shot from the cannon does some damage, but to little to late. Next turn the English surrender the island.
I thought this went pretty well, but maybe was a bit fast. My games often are. I feel like I should have had another unit of English sailors to defend and maybe a bigger island, but I am happy with how it went.
I would like to do some more Avalon games, and some with Peter Easton. I'm also tempted to get some of the new blacknppwder French and Indian war stuff that is coming out. If they had some plastics I would for sure, but the ranges are all metal and not that great in my opinion so that is s hold back.
Any way those are the games I ran, the other games to follow tomorrow! Be sure to le me know what you think!
Thanks;
Mike
Wednesday, 22 May 2019
Tuesday, 21 May 2019
Painting Update!
Hello Folks,
Time for another overdue painting update. I decided I had to get this out before Cangames coverage which is coming. Mainly the last stuff needed to run my game, some of witch got done at the last minute.
French Militia:
Last unit fir the French. On to the brave defenders.
Artillery:
These were some of the last guys unpainted, but a few sailors and a cannon. I need to do some more sailors at some point. The front and center one is the free lady pirate.
English Militia and Captain:
Some regular type troops, and their leader.
Indian Canoes:
Some boats for the natives, these are from the Huron iroquois wars kickstarter awhile back.
Longboat:
Very nice resin model single piece.
Frigate:
The main ship, very nice model. Pretty much just 1 big piece so very solid. Was actually really easy to assemble and paint. I could see myself wainting to do another smaller ship.
Carbonear Island:
Of course main event is the island.
Ruins:
I also painted a bunch of ruins from GW to add another fantasy table. I'm not sure how many are in the box, and they were crazy fast to do so I will leave them out of the count.
Armed Trawler:
Lastly I painted another ship for Duncans cruel seas game.
So that's the painting, cangames coverage to follow.
Time for another overdue painting update. I decided I had to get this out before Cangames coverage which is coming. Mainly the last stuff needed to run my game, some of witch got done at the last minute.
French Militia:
Last unit fir the French. On to the brave defenders.
Artillery:
These were some of the last guys unpainted, but a few sailors and a cannon. I need to do some more sailors at some point. The front and center one is the free lady pirate.
English Militia and Captain:
Some regular type troops, and their leader.
Indian Canoes:
Some boats for the natives, these are from the Huron iroquois wars kickstarter awhile back.
Longboat:
Very nice resin model single piece.
Frigate:
The main ship, very nice model. Pretty much just 1 big piece so very solid. Was actually really easy to assemble and paint. I could see myself wainting to do another smaller ship.
Carbonear Island:
Of course main event is the island.
Ruins:
I also painted a bunch of ruins from GW to add another fantasy table. I'm not sure how many are in the box, and they were crazy fast to do so I will leave them out of the count.
Armed Trawler:
Lastly I painted another ship for Duncans cruel seas game.
So that's the painting, cangames coverage to follow.
Pledge Status, 2018:
Bought: 95
Painted: 110
Total: -15
Painted: 110
Total: -15
Thanks;
Mike
Tuesday, 14 May 2019
Battle Report - SAGA
Hello All,
This past Saturday i had the chance to do a quick game of Saga with Duncan, and get some more work done on terrain for Cangames.
Age of Magic had still not arrived, but I was in the mood for some fantasy so I took some Rohan guys and called the Saxons!
We did the random mission generator and got:
Marshy country
Vanguard
Until dusk
A good day to die
Sacrifice
Basically murder in a swamp. Facing Frank's with their Emperor.
Here is the set up, a couple of big units of warriors flanking archers in a swamp, with mounted and king Theoden off to the left. Facing down the household cavalry and there buds.
Turn 1 Frank's move up and a bit of shooting.
I advance a bit and charge the levy, which goes very poorly and all but 1 knight die.
Next turn he gets killed by javelins and the household charge Eowyns unit. They get beat up real bad but kill a couple of the household. This puts me in an awkward spot thou done to 4 saga duce already!
I tried to change the flow by assisting the emperor with my other big unit of warriors. But this plan narrowly failed sadly.
The household crush my unit taking a few casualties. Not good.
I decide the rest is up to the archers so fall back and shoot them. But not hugely effective.
Oh great the household ar coming. But it warriors who charge, the levy in the swamp actually do really well.
I move u9 my knights to get in the fight
In the end allot of stuff is dead, only 1 household member remains. But the Frank's are up by around 5 massacre points so it is a win for them.
Was a fun game, really look forward to trying to age of magic. That will start in Friday!
Thanks;
Mike
This past Saturday i had the chance to do a quick game of Saga with Duncan, and get some more work done on terrain for Cangames.
Age of Magic had still not arrived, but I was in the mood for some fantasy so I took some Rohan guys and called the Saxons!
We did the random mission generator and got:
Marshy country
Vanguard
Until dusk
A good day to die
Sacrifice
Basically murder in a swamp. Facing Frank's with their Emperor.
Here is the set up, a couple of big units of warriors flanking archers in a swamp, with mounted and king Theoden off to the left. Facing down the household cavalry and there buds.
Turn 1 Frank's move up and a bit of shooting.
I advance a bit and charge the levy, which goes very poorly and all but 1 knight die.
Next turn he gets killed by javelins and the household charge Eowyns unit. They get beat up real bad but kill a couple of the household. This puts me in an awkward spot thou done to 4 saga duce already!
I tried to change the flow by assisting the emperor with my other big unit of warriors. But this plan narrowly failed sadly.
The household crush my unit taking a few casualties. Not good.
I decide the rest is up to the archers so fall back and shoot them. But not hugely effective.
Oh great the household ar coming. But it warriors who charge, the levy in the swamp actually do really well.
I move u9 my knights to get in the fight
In the end allot of stuff is dead, only 1 household member remains. But the Frank's are up by around 5 massacre points so it is a win for them.
Was a fun game, really look forward to trying to age of magic. That will start in Friday!
Thanks;
Mike
Monday, 13 May 2019
Battle Report - X-Wing
Hello Folks,
Time for another Wednesday wargaming battle Report! Bit late posting, but last week it was back to some star wars gaming. We both had some new ships to try out, I took a scarif inspired force with some tie strikes, also ordered a reaper but it never came in time. Serge had scum and villainy.
Here is the set up. I have a d3cimator with veteran gunner, 2 tie strikers and a fighter. On the other side the scum have a greater s tug a phantom and some kind of cool fighter. My plan per usual is to kill the biggest thing!
Turn 1 just advancing.
Turn 2 a few long range shots. I hot some hits of the freighter but nothing serious and a few shields down on the decimator.
Next turn everyone really focused on the big ship and blew it up! Lots of good rolls on my side. The decimator is also collecting some hits. This also started a trend of me wanting to turn the decimator turret but not being able to, everytime that happened it worked better for me then if o turned it.
Next turn th8 gas get complicated, but I starting shooting the tug where I can. The scum fighter got a solid hit on the decimator as well.
Bit of a collision but it worked out for me. Lots of damage all around. With a striker getting killed.
Time to circle around for another pass.
Decimator is able to finish the phantom, but takes heavy damage from the scum fighter. He has 1 hit left now I think.
Final turn sees the scum fighter go down! A rare win for the Imperials!
Was a fun game good to try out some new ships.
Thanks;
Mike
Time for another Wednesday wargaming battle Report! Bit late posting, but last week it was back to some star wars gaming. We both had some new ships to try out, I took a scarif inspired force with some tie strikes, also ordered a reaper but it never came in time. Serge had scum and villainy.
Here is the set up. I have a d3cimator with veteran gunner, 2 tie strikers and a fighter. On the other side the scum have a greater s tug a phantom and some kind of cool fighter. My plan per usual is to kill the biggest thing!
Turn 1 just advancing.
Turn 2 a few long range shots. I hot some hits of the freighter but nothing serious and a few shields down on the decimator.
Next turn everyone really focused on the big ship and blew it up! Lots of good rolls on my side. The decimator is also collecting some hits. This also started a trend of me wanting to turn the decimator turret but not being able to, everytime that happened it worked better for me then if o turned it.
Next turn th8 gas get complicated, but I starting shooting the tug where I can. The scum fighter got a solid hit on the decimator as well.
Bit of a collision but it worked out for me. Lots of damage all around. With a striker getting killed.
Time to circle around for another pass.
Decimator is able to finish the phantom, but takes heavy damage from the scum fighter. He has 1 hit left now I think.
Final turn sees the scum fighter go down! A rare win for the Imperials!
Was a fun game good to try out some new ships.
Thanks;
Mike
Thursday, 2 May 2019
Battle Report - Stalingrad
Hello Folks,
Time of another Wednesday wargaming battle report! This week we ended up playing a fame for the Stalingrad campaign that is running at the club. I am on the German side and Serge the Russians.
I took the same list as last time which is a few panzer 3 long some marders panzer 2s and a small as platoon.
I decided on static defense to get something different, and we got bridge head which seemed really bad. The defender, me, starts off partly surrounded and you can only start with 1 tank platoon!
The Russuans have a mixed force with t34s infantry and kv, oh my!
Set up:
Here 8s the deployment, with the marxers in ambush. I am in a square in the middle of my side with the Russians creeping up the sides.
The Russians advance but no real action. On my turn I mercifully get reserves, and ambush the marders to threaten the KV, as they are the only thing that has a chance however small. Started shooting and killed a t34.
Russians stop to shoot but they have no luck.
Next turn the Russians press in close, infantry on the objective already.
I get the rest of my reserves which is good, the universe wants me to have a chance! Move my AA to die by the objective to get another turn.
The Russians kill them of course. And have a pretty good shooting turn, losses starting up build up.
My turn I send thr panzer 2s to replace the AA. One infantry was just barely on the other objective, so I had to move up some real tanks as well.
With a few more kills the Russians are feeling more confident and start to press more, with both main tank units advancing.
Great turn for me. The marders give up on killing the KVs and attack the t34s instead. Using blitz to move over, then shoot and scoot to duck away. With some help from my other tanks the big t34 unit breaks! Infantry are whittled down most armored cars are dead, really only the KVs left but they are a big problem.
Infantry spread out while the KV advance.
My turn I take out the infantry. This brings the Russians to 2 platoons the KV and running away mortars.
But I am weak as well with a few platoons on 2 tanks.
With no way to fight the KV, they are front 9 side 8 and my gun is a 9, they are able to break my company. So a loss for me but it was very close!
Seemed like a diaster early on, but this surprised me and really turned into a good game. To bad the KV being invulnerable kinda sucks, but oh well still fun.
Thanks;
Mike
Time of another Wednesday wargaming battle report! This week we ended up playing a fame for the Stalingrad campaign that is running at the club. I am on the German side and Serge the Russians.
I took the same list as last time which is a few panzer 3 long some marders panzer 2s and a small as platoon.
I decided on static defense to get something different, and we got bridge head which seemed really bad. The defender, me, starts off partly surrounded and you can only start with 1 tank platoon!
The Russuans have a mixed force with t34s infantry and kv, oh my!
Set up:
Here 8s the deployment, with the marxers in ambush. I am in a square in the middle of my side with the Russians creeping up the sides.
The Russians advance but no real action. On my turn I mercifully get reserves, and ambush the marders to threaten the KV, as they are the only thing that has a chance however small. Started shooting and killed a t34.
Russians stop to shoot but they have no luck.
Next turn the Russians press in close, infantry on the objective already.
I get the rest of my reserves which is good, the universe wants me to have a chance! Move my AA to die by the objective to get another turn.
The Russians kill them of course. And have a pretty good shooting turn, losses starting up build up.
My turn I send thr panzer 2s to replace the AA. One infantry was just barely on the other objective, so I had to move up some real tanks as well.
With a few more kills the Russians are feeling more confident and start to press more, with both main tank units advancing.
Great turn for me. The marders give up on killing the KVs and attack the t34s instead. Using blitz to move over, then shoot and scoot to duck away. With some help from my other tanks the big t34 unit breaks! Infantry are whittled down most armored cars are dead, really only the KVs left but they are a big problem.
Infantry spread out while the KV advance.
My turn I take out the infantry. This brings the Russians to 2 platoons the KV and running away mortars.
But I am weak as well with a few platoons on 2 tanks.
With no way to fight the KV, they are front 9 side 8 and my gun is a 9, they are able to break my company. So a loss for me but it was very close!
Seemed like a diaster early on, but this surprised me and really turned into a good game. To bad the KV being invulnerable kinda sucks, but oh well still fun.
Thanks;
Mike
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